Aydoo Posted December 12, 2014 Share Posted December 12, 2014 After messing around with RaceMenu scripts and testing Overlay textures I noticed that the game On Call refreshes the textures. This can be observed by either switching a texture of an armor then equiping/dequiping it to get the new texture or as in the example of RaceMenu, when the menu activates it calls the textures again and they will change. Â So what of it? Â This gave me the idea that it should be possible to make modular textures that are called by script. I can see two ways of doing this: Â 1. Attaching the script to an object (say a ring) and have the OnEquip function call the texture to replace, and OnUnequip function to call the original texture. Â 2. Attaching the script to a MCM menu toggle function and have the toggle call the textures OnToggle status. This for my purposes would be optimal. Â So whats the issue? Â I can't figure out what the string to call the textures is. I've been combing the CreationKit wiki and many forums but I cant seem to find anything. I've been messing around with creating a base Toggle MCM menu but I'm not sure how to attach a String to the toggle. Â Any help would be appreciated! Link to comment
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