Satyrist Posted December 5, 2014 Posted December 5, 2014 Is it possible to set up the inter-NPC conversation system so that under certain conditions two NPCs that are chatting decide to have sex? Basically using the 'conversations' tab under Quests rather than any continuously running scripts.
TheDriedFinger Posted December 5, 2014 Posted December 5, 2014 Yes, though there is no "conversations" tab in Quests. You would need to create a Quest (or more than one if you want a variety of Scenes; one Quest for each Scene), and give it a Scene to start and end on (with the last stage of the Scene triggering the animation). Of course, this doesn't do anything by itself; you need something to start the Quest(s). The Story Manager can be used, specifically Actor Dialogue Events: http://www.creationkit.com/Category:Story_Manager
~magic~ Posted December 5, 2014 Posted December 5, 2014 "Ysolda, is it? What brings you to the market?" "I'm here to buy food, Nazeem. I suppose you don't have to worry about that." "Owning a farm does have it's adva--" Female-on-male aggressive strapon anal rape commence.
TheDriedFinger Posted December 5, 2014 Posted December 5, 2014 Oh, actually, in case I misread your post, I want to say that what I suggested above will have you add new Scenes, rather than having Scenes already in the base game initiate sex animations. To do that, you would need to edit those already-made Scenes (most already listed under Actor Dialogue Events).
Satyrist Posted December 5, 2014 Author Posted December 5, 2014 Yes, though there is no "conversations" tab in Quests. You would need to create a Quest (or more than one if you want a variety of Scenes; one Quest for each Scene), and give it a Scene to start and end on (with the last stage of the Scene triggering the animation). Of course, this doesn't do anything by itself; you need something to start the Quest(s). The Story Manager can be used, specifically Actor Dialogue Events: http://www.creationkit.com/Category:Story_Manager Thanks for the help, unfortunately, I'm trying to do this for Oblivion.
TheDriedFinger Posted December 6, 2014 Posted December 6, 2014 Oh my god... I'm so sorry! It was late an night... and it was just instinct on my part... I completely missed that it was posted under Oblivion. Now I'm one of those people who posts under the wrong forum! Again, so sorry... Good luck; I wish I could actually help.
xartom Posted December 6, 2014 Posted December 6, 2014 If I could figure out how quest dialogue convos work I'd make a crazy Malkavian-esque rumor mod with the dialogue splitter tool to make npcs tell each other stories about powdered deer penis and good riddence to the Emperor and his three sons instead of the usual mudcrab talk. As for on topic maybe if you could set it up as a quest rumor. Instead of have you heard anything recently it could be want to spend time together? NPC could deny or say some agreement that triggers sex.
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