JosefGrey Posted February 22, 2012 Posted February 22, 2012 Hey all. I'm having a REALLY weird problem trying to convert a weapon mesh from an FO3 mod to Oblivion. I've successfully been able to convert the mesh simply by importing it into Blender via the Nifscripts and exporting it with the settings for Oblivion, however upon loading the mesh in the game (equipping the weapon) it crashes. I found if I removed the normal maps from the texture folder it works, although the texture is naturally black since there are no normal maps to load. This makes it pretty clear the normal maps are the issue. Has anyone ever experienced something similar? I've seen a couple topics on forums about similar issues, but there were no solutions posted. Any advice would be a big help. Thanks!
JosefGrey Posted February 22, 2012 Author Posted February 22, 2012 Just to be clear this is a user created mesh from an FO3 mod I'm talking about, not one of Bethesda's. Here's some more information on my problem! I'm trying to convert the Raptor44 nif from this mod: http://fallout3.nexusmods.com/downloads/file.php?id=8108 My Blender export settings are as follows: http://www.box.com/files/0/f/0/1/f_1622400338#/files/0/f/0/1/f_1622400338/0/comment Here is my nif that I've exported from Blender: http://www.box.com/s/miza7j26yjl8xkbyaydo EDIT: Also, I made sure to set the Loc/Scale/Rot on the objects in Blender and then remove the reloading animation nodes so that they wouldn't mess with OB.
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