MagicalDude Posted November 9, 2014 Posted November 9, 2014 It's an interesting issue I am running into and I am hoping for some clarification. I can create a ForceGreet for an active follower through the use of scenes with ease. But I was looking for a way to do it without scenes and after many attempts, I wasn't able to do it. My step process went like this: Created a new Quest Topic (SDETestFG) with an aliasCreated a script within that quest: Scriptname SDETestScript extends Quest Conditional Int Property TestTrigger = 0 Auto Conditional Create a dialogue branch in the normal with my starting topic being SDETestFGBranchTopic. The conditions for that topic are GetVMQuestVariable Quest: SDETestFG, ::TestTrigger_var == 1.00 AND At the end of the forcegreet dialogue, I use this fragment: (GetOwningQuest() as SDETestScript).TestTrigger = 2 We create our AI Package (SDEFG) using the above conditions for the AI package to trigger: GetVMQuestVariable Quest: SDETestFG, ::TestTrigger_var == 1.00 AND I also set the template to forcegreet, have the topic link to our branch and set out NPC wait and Trigger Location to our playerref.Next, we create our trigger (SDETrigger) and add the following script: Scriptname SDETestTrggerScript extends ObjectReference Int Property TestTriggerA = 0 Auto Quest Property OwnerQuest auto objectReference property triggerActor auto EVENT onTriggerEnter(objectReference triggerRef) if (triggerRef as actor == triggerActor && TestTriggerA == 0) TestTriggerA += 1 (OwnerQuest as SDETestScript).TestTrigger +=1 endif endEvent Go to edit properties and fill in the variables Now we go to our render window and add a trigger box in Markarth, near the abandoned house. We add the SDETrigger activator into our box. I am hoping someone will point me in the right direction or show how do it with a person who is following you.
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