MagicalDude Posted November 7, 2014 Posted November 7, 2014 I have been going through the Creation Kit and testing out some functions and ideas and I have some random questions that I am hoping some people will be able to answer: 1) I am wondering how often the number GetRandomPercent function is generated. Meaning, if I put this condition on an NPC dialogue for a Clicked Hello will it always generate a random number when I click on the NPC. The CK wiki is empty about this so I am wondering if anyone had any experience based on this. 2) I know that IsPleasant condition function does work (in terms of dialogue), but I am curious about IsCloudy, IsRaining, IsSnowing as I have not been able to get any of those conditions to trigger, even when forcing a rainy, cloudy or snowing weather pattern. I am hoping someone had better luck with it. 3) I am curious about Forcegreeting. I know the basics of setting up one and throwing it onto an NPC's AI Package, but I am curious about some more advance situations (via using Aliases in the quest topic instead). For example, I would like my NPC follower to have a forcegreet after starting a vanilla quest to trigger. Let's say, for example, I want my NPC follower to have a forcegreet, warning the player about the NPC having a bad feeling about the situation. I am assuming that you do the following (rough sketch): -Setup an AI Package that deals with the forcegreet. This particular greet will trigger once the player starts a quest (DA10 == 10, for example) with the Trigger Locations and Forcegreet Distance essentially PlayerRef. -Setup a quest topic hand that forcegreet itself. -Create a custom Alias for this that will represent the NPC. -Put the AI Package in Alias Information. -Hit Okay and then click on that Quest Topic and add a Topic in a Normal level. -Create Dialogue as is with the needed branches. -Add the first topic back onto the AI package to complete the 'link.' Again, I could be missing something obvious and this is a rough sketch what I think is the process or a tutorial that focuses on alias forcegreeting would work as well. 4) Lastly, I am curious about Black Books. I was hoping to add an NPC to an existing scene to have that NPC react to the player using those Black Books. I am a bit stumped at the process as I tried different approaches and it did not work. My attempt was to create an Alias with said NPC in the Dungon Book Controller then add conditions to the existing scene so that the NPC will trigger. Have that Alias have it's own separate Scene (ala Neloth does in that scene) and then add the dialogue. This approach allows me to add the dialogue, but it will not trigger at all. I can upload the esp if someone wants to take a look. The only other thing I can think of is add the NPC into the follower list that is in there already and then change the condition functions that way. Thank you.
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