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Tera TBBP CBBE Partially working?


shroudsage

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Posted

so ive been trying to get the tera TBBP CBBE sliders to work for my character but something seems to be missing as the armors seem to fit my character perfectly, however there is no BBP at all. i cant find a clear answer to the issue anyway so help from more experienced bodyslide tbbp would be much apprecciated. i use the xp32 skeleton, with the CBBE body, and hdt physics extensions 14.28 . i have the required mods, i just know im missing something obvious. 

again, sorry if im missing something really obvious, i am fairly new to bodyslide, so clear instructions as to what im doing wrong would be extremely appreciated ^_^

 

im unable to post a link to the sliders due to permissions but its by a user named Toxin, and should not be hard to find.

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Guest Mogie56
Posted

Not all CBBE bodies have BBP or TBBP, which version are you using?

Also you need TBBP/BBP compatible walk, run, jump, sprint animations (by Dragonfly) to see any visible bounce.

then there is the idle (standing animation) by Red3113. pick one of several. and the XPMS "Extended" skeleton is a good choice.

all except for the actual CBBE body and FNIS can be found here on LL.

Also when useing Bodyslide I assume your using the CBBE Tera for Bodyslide you need to make sure when you do a batch build or even a single build you actually have "TBBP" selected otherwise they will build without TBBP/BBP, it isn't automatic. There are several options but you need TBBP. and sometimes you see "TBBP experimental" depending on what you select and what your doing.

 

btw Cute Character :)

Posted

Not all CBBE bodies have BBP or TBBP, which version are you using?

Also you need TBBP/BBP compatible walk, run, jump, sprint animations (by Dragonfly) to see any visible bounce.

then there is the idle (standing animation) by Red3113. pick one of several. and the XPMS "Extended" skeleton is a good choice.

all except for the actual CBBE body and FNIS can be found here on LL.

Also when useing Bodyslide I assume your using the CBBE Tera for Bodyslide you need to make sure when you do a batch build or even a single build you actually have "TBBP" selected otherwise they will build without TBBP/BBP, it isn't automatic. There are several options but you need TBBP. and sometimes you see "TBBP experimental" depending on what you select and what your doing.

 

btw Cute Character :)

 

im using the standard CBBE curvy body.when my character isnt wearing anything the bbp works fine with my own animations (a mix of mystic knight and pretty animations with intelligent idle) . im using the xp32 skeleton already, so would it be better to switch to extended for more freedom over my animations with the tera armor? i already use FNIS, and i did tick every single "TBBP" box when batch building it. and i thought the point of having hdt physics extensions was that the physics worked freely from your animations and instead with your movements (jumping etc). i managed to get Witch of the wilds tbbp to work before. also, just so im 100% clear, what armor types am i meant to be looking for then? hdt, or tbbp? . i installed everything with mod organizer except for the sliders which as i stated before, i merged. oh and thank you :)

Guest Mogie56
Posted

No if your anims work without the armor on then it is the armor that isn't working. hdt was first for like highheals and expanded upon. tbbp is just another word for BBP except it has more movement (jiggle) Tender-BBP so you can have both HDT and TBBP. HDT compatible armor is armor (boots) or clothing (shoes/heels) that is height adjusted. HDT works in tandum with TBBP or without TBBP. TBBP works in tandum with HDT or without HDT. "HDT Physics" is the extension and is all about the Havok Physics which works with the breasts, butt and belly physics. HDT and HDT Physics are two different things. and keep an eye on whats been updated to the 14.28 version.

one thing you could try is look in your "Data\meshes\actors\character\character assets female\" if you have a skeleton_female.hkx try renaming it with a .bac at the end (backup). and try without it. depending on the "hdtPhysicsExtensionsDefaultBBP.xml" you have it may or may not make a difference. I have mine renamed and all works fine. FINS comes up with 99 bones but thats fine the skeleton_female.nif is the proper one which I believe actually has 242 bones. if you have the .hkx file renamed then FINS reverts to vanilla.

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