Guest Jenova23 Posted February 17, 2012 Posted February 17, 2012 I been trying to get this new set of clothing to export from blender for the last few days but I keep getting this Cannot export mesh unweighted vertices. The unweighted vertices have been selected in the mesh so they can easily be identified. I am also trying add bone weights from one body to another without over righting the existing ones but I keep failing at that can some one plz explain to me what I am doing wrong? FRONT BACK Blender file bellow
astymma Posted February 18, 2012 Posted February 18, 2012 I been trying to get this new set of clothing to export from blender for the last few days but I keep getting this Cannot export mesh unweighted vertices. The unweighted vertices have been selected in the mesh so they can easily be identified. I am also trying add bone weights from one body to another without over righting the existing ones but I keep failing at that can some one plz explain to me what I am doing wrong? FRONT BACK Blender file bellow Can't you use Growlf's bone-weight copy script to copy the leg weighting to the stockings?
Guest Jenova23 Posted February 18, 2012 Posted February 18, 2012 I been trying to get this new set of clothing to export from blender for the last few days but I keep getting this Cannot export mesh unweighted vertices. The unweighted vertices have been selected in the mesh so they can easily be identified. I am also trying add bone weights from one body to another without over righting the existing ones but I keep failing at that can some one plz explain to me what I am doing wrong? FRONT BACK Blender file bellow Can't you use Growlf's bone-weight copy script to copy the leg weighting to the stockings? I really have no clue how to use that thing isn't that for oblivion only?
astymma Posted February 18, 2012 Posted February 18, 2012 I been trying to get this new set of clothing to export from blender for the last few days but I keep getting this Cannot export mesh unweighted vertices. The unweighted vertices have been selected in the mesh so they can easily be identified. I am also trying add bone weights from one body to another without over righting the existing ones but I keep failing at that can some one plz explain to me what I am doing wrong? FRONT BACK Blender file bellow Can't you use Growlf's bone-weight copy script to copy the leg weighting to the stockings? I really have no clue how to use that thing isn't that for oblivion only? Not that I know of... it's a generic nif python script for Blender that you can run to do bone weight copies. It's useful for copying nude body mesh weighting to an armor being made for that body type. It should be fine for your task since you're weighting something that's skin tight and should probably copy the weighting as is. Try here and scroll down to "Weight Painting" for a description of Blender bone weight copy.
Guest Jenova23 Posted February 20, 2012 Posted February 20, 2012 I been trying to get this new set of clothing to export from blender for the last few days but I keep getting this Cannot export mesh unweighted vertices. The unweighted vertices have been selected in the mesh so they can easily be identified. I am also trying add bone weights from one body to another without over righting the existing ones but I keep failing at that can some one plz explain to me what I am doing wrong? FRONT BACK Blender file bellow Can't you use Growlf's bone-weight copy script to copy the leg weighting to the stockings? I really have no clue how to use that thing isn't that for oblivion only? Not that I know of... it's a generic nif python script for Blender that you can run to do bone weight copies. It's useful for copying nude body mesh weighting to an armor being made for that body type. It should be fine for your task since you're weighting something that's skin tight and should probably copy the weighting as is. Try here and scroll down to "Weight Painting" for a description of Blender bone weight copy. What about just copying another set of weights from one body shape to another without over righting the new set how do you do this? Nothing I used works and these guides don't really help me out much if I even bother to move the mesh in sculpt mode the weighting gets messed up seems if I touch the mesh in anyway in sculpt mode this happens it never did this in oblivion so maybe I am doing something wrong just really frustrating.
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