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Testers wanted moveable and craftable alchemy satchel.


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Posted

I have made an moveable container. You make it with two leather and two leather straps, is look like the normal alchemy satchels but you drop them then activate and it and it turn into an static container.

it has an menu where you can chose to either open, store alchemy ingredients or pick up and move content to your invetory.

 

Added an option where you have to be in sneak mode to get the menu, this way you can use it as an standard container.

You can tell Lydia to take all in it and it work as an normal container for her. I have set ownership to player to minimize the stolen tag problem then she takes thing from containers.

 

Now why I want testers.

I have an strange problem with it, after I was done with it I placed many of them around I waited 10 days to verify that they did not disappeared or lost inventory, this works fine.

However if I load and earlier save the satchels get an old bug, they does not place themselves correctly then I convert them to static container, they spawn where the placeholder was spawned and not where I moved it, either on ground just in front of you or in front of you and one meter up in the air. This was because I used placeholder.getpositionx() and not placeholder.x to get the coordinates to the placeholder, for some reason the old version is used in the old saves even before this mod was made so I want someone to test it and see if it works for them.

 

Posted

Storing works nice, issue is placing it, it tend to get stuck at the place it was spawned, this is because self.x and self.GetPositionx() does not update unless you leave cell and come back.

 

Have made an moveable bedroll who works decent but the same code does not work here for an even more unknown reason.

 

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