NNS10 Posted October 5, 2014 Posted October 5, 2014 I'm getting the following repeated lines in my papyrus logs: [10/04/2014 - 07:26:53PM] Error: Cannot call WornHasKeyword() on a None object, aborting function callstack: [zbf (110137E6)].zbfbondageshell.HasPlayerControls() - "zbfBondageShell.psc" Line 910 [alias Slot001 on quest xpoBondage (85048B7D)].xpobondagealias.ScanEquipment() - "xpoBondageAlias.psc" Line 43 [alias Slot001 on quest xpoBondage (85048B7D)].xpobondagealias.onBeginState() - "xpoBondageAlias.psc" Line 116 [alias Slot001 on quest xpoBondage (85048B7D)].xpobondagealias.GotoState() - "Alias.psc" Line ? [alias Slot001 on quest xpoBondage (85048B7D)].xpobondagealias.Rescan() - "xpoBondageAlias.psc" Line ? [alias Slot001 on quest xpoBondage (85048B7D)].xpobondagealias.OnUpdate() - "xpoBondageAlias.psc" Line ?[10/04/2014 - 07:26:53PM] Warning: Assigning None to a non-object variable named "::temp151"stack: [zbf (110137E6)].zbfbondageshell.HasPlayerControls() - "zbfBondageShell.psc" Line 910 [alias Slot001 on quest xpoBondage (85048B7D)].xpobondagealias.ScanEquipment() - "xpoBondageAlias.psc" Line 43 [alias Slot001 on quest xpoBondage (85048B7D)].xpobondagealias.onBeginState() - "xpoBondageAlias.psc" Line 116 [alias Slot001 on quest xpoBondage (85048B7D)].xpobondagealias.GotoState() - "Alias.psc" Line ? [alias Slot001 on quest xpoBondage (85048B7D)].xpobondagealias.Rescan() - "xpoBondageAlias.psc" Line ? [alias Slot001 on quest xpoBondage (85048B7D)].xpobondagealias.OnUpdate() - "xpoBondageAlias.psc" Line ?[10/04/2014 - 07:26:53PM] Error: Cannot call WornHasKeyword() on a None object, aborting function callstack: This script is from ZaZAnimationPack. Prison Overhaul was triggered previously, so that might have been what kicked off the script. Not sure why it's still going though. I'm pretty sure it shouldn't be calling those functions constantly during normal play. How do I fix this? I tried checking off the "Disable most script effects" option in the ZaZ MCM menu, but that didn't stop the log entries. UPDATE: Forcing a restart of the Prison Overhaul mod fixed it, though I imagine it might happen again if the mod is triggered again.
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