NNS10 Posted September 28, 2014 Share Posted September 28, 2014 I used to use SSME for the memory allocation fix without issue. When it was also added to SKSE, I stopped using SSME and used SKSE's (after enabling it in the ini file). Â However, I have noticed my game will occasionally freeze since the switchover. When I check the memory block logs, it also tends to coincide with when block 1 goes over 256 MB. Â This makes me wonder if SKSE really has the same implementation. Anyone that is familiar with its implementation that can comment? Link to comment
bradleyh Posted September 28, 2014 Share Posted September 28, 2014 The Memory Block changes work the same in both. The Value in the SKSE.ini for block 1 needs to be 256Mb larger than the value You want the Game to use. Link to comment
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