blabla11 Posted September 28, 2014 Share Posted September 28, 2014 I need some help:In my mod I'd like to do something similar to what Frostfall does with placing tents, only using the objects from zaz pack... have an item in the inventory, drop it, then be able to place it where you want it to be. Â I've tried analyzing what Chesko did in Frostfall, but I'm none the wiser... So if anyone can help me in any way, I'd greatly appreciate it Link to comment
fizzybutt Posted September 28, 2014 Share Posted September 28, 2014 Jaxonz Positioner on the nexus. Awsomest thing EVAR.  And seriously easy to use too once you get the hang of it. Link to comment
blabla11 Posted September 28, 2014 Author Share Posted September 28, 2014 Ah, should have elaborated: using it in my own mod  I'll definatly will take a look at the positioner (if it contains the source), but I'm looking for something that I can roll out with my stuff Link to comment
fizzybutt Posted September 28, 2014 Share Posted September 28, 2014 Oh, ... well then don't I feel silly Link to comment
aqqh Posted September 28, 2014 Share Posted September 28, 2014 So you want for example to place a pillory whenever you want wherever you want?  I'm guessing - never done such thing: Make a "storage" cell, fill it with all sort of devices that you would want to spawn later on. Don't bother with making it accessible (unless you want to).  Make a spell - any kind of cast-something-on-self effect would do as it would make no difference (best would be one for each device). Attach a script Make a ObjectReference properties for those devices Place a marker in that storage cell and make ObjectReference property for it (best would be one for each device). then  bool whatever = false Event OnEffectStart(Actor akTarget, Actor akCaster) if whatever == false Pillory_Property.MoveTo(akCaster) whatever != whatever else Pillory_Property.MoveTo(Marker_Property) whatever != whatever endif endevent  If im right this would make that pillory teleport from a "storage" to your position if casted once and teleport it back if casted twice. Link to comment
blabla11 Posted September 28, 2014 Author Share Posted September 28, 2014 Oh, ... well then don't I feel silly No need to feel silly at all, you answered my question perfectly... I just asked the wrong question  So you want for example to place a pillory whenever you want wherever you want?  I'm guessing - never done such thing: Make a "storage" cell, fill it with all sort of devices that you would want to spawn later on. Don't bother with making it accessible (unless you want to). Make a ObjectReference properties for those devices Place a marker in that storage cell and make ObjectReference property for it (best would be one for each device). Make actor property for PlayerRef  Make a spell - any kind of cast-something-on-self effect would do as it would make no difference (best would be one for each device). Attach a script to it with  [snip] If im right this would make that pillory teleport from a "storage" to your position if casted once and teleport it back if casted twice. I don't want it to pop in (and I want multiple objects of the same type), but to be moveable while deploying it, so players can place it exactly (and I mean exactly, including snapping to walls and such) where they want it Link to comment
blabla11 Posted September 28, 2014 Author Share Posted September 28, 2014 Ok, I screwed up... Â I went by the frostfall-bsa, ignoring the ton of loose scripts... back to analyzing Link to comment
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