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Oblivion, Blender: Spell projectiles and particles, question


Sheowtime

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Posted

Are there tutorials for spell projectiles and particles, or anyone knows how to do them? More I play with blender, more I wan't to create. Observed a fire spell missle, it has somesort of bones in nifskope, and animation. In blender fireball mesh is visible and other wierd stuff too. Tried adding ice shard mesh to frostcloud particles, buuuut... it needs something more to function, so here I am, asking.

Posted

Found why spell projectile doesn't fly, needs rigid body physics, but the thing is, when I try to add them, actor button-> then nothing follows, a button should appear, but it's not there. And it doesn't have physics button too. Anyone familiar with this?

Posted

Ookkaaaay...After randomly poking at possessed buttons and fully eaten blank tabs, got what I needed, but...it still doesn't fly. *Wind blows, tumbleweed rolls*

Wait, wait, rigid physics gives the object ability to fall on the floor and roll on it. *Walls with ears* : "yes you are right." Then there should be something else that allows those god damned projectiles to fly. And I think..., that thing doesn't work on it or I did something wrong, because projectile freezes in air.

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