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Lunari Race - PCEA doesn't recognize it as custom race


Guest Lehshara

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Guest Lehshara

I'm using Lunari Race and PCEA

 

For some reason when I install custom animation (To be exact: Sexy Idle Animation 1) in PCEA, it doesn't work with Lunari race for some reason, however animation works perfectly fine with other races: YgNord, Lovergirl and so on.

 

I have completely no fucking idea why it's not working...

 

Would appreciate some help.

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I'm using Lunari Race and PCEA

 

For some reason when I install custom animation (To be exact: Sexy Idle Animation 1) in PCEA, it doesn't work with Lunari race for some reason, however animation works perfectly fine with other races: YgNord, Lovergirl and so on.

 

I have completely no fucking idea why it's not working...

 

Would appreciate some help.

 

They may have their own custom idle animations like the elin race does or maybe race compatibility went bonkers? It shouldn't be race compatibility though but it does not hurt to try I guess.

There should be a race controller for the race and if there is. You need to start a new game and it should work OR follow these steps if you want to keep your save game.

 

Straight from the read me

 

Step 1. Stop all racecontroller quests:

open the console and enter the following command:

  help racecontroller 4

this should display a list of quests called <racename>RaceController;

for each of those quests enter the following command to stop the quest:

  stopquest <racename-racecontroller>

where you replace <racename-racecontroller> with the names of the quests in the

list.

 

Step 2. Resetting the race lists:

Because the order of the lists is most likely not correct, you will need to

reset the lists; to reset the lists you will need to find out what id the lists

have. This is a bit tricky, since their id is not the same for everyone,

because it is affected by your mod load order.

Enter the following command:

sqv RaceDispatcher

this will output a list of quest script variables, with their ids; look for

PlayableRaceList and PlayableVampireList. Their ids should look like XX000D62

and XX000D63 respectively, where XX is the position of RaceCompatibility.esm

in your load order.

Now enter the following commands, replacing XX with the correct number:

revertformlist XX000D62

revertformlist XX000D63

This will clean out the custom races from the lists so we can start adding them

again in the proper order.

 

Step 3. Resetting the quests:

For each of the racecontroller quests you stopped in Step 1, now call the

following command, replacing <racename-racecontroller> with the actual names:

resetquest <racename-racecontroller>

 

Step 4. Starting the quests:

For each of the racecontroller quests you stopped in Step 1, now call the

following command, replacing <racename-racecontroller> with the actual names:

startquest <racename-racecontroller>

 

Good luck

 

 

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Oh, That race has an extra actors folder...

Found this:

http://www.loverslab.com/files/file/403-sexlab-tdf-prostitution-and-pimping-the-former-aggressive-prostitution-v2001/

 

Using Custom Races
Generally, everything should be fine. However, some races (notably the Lunari race) require that the animations added by this mod (and likely others) be added to an additional folder. This issue is not true for most custom races, such as the Ningheim race. In the support thread, clp2011 suggests the following for users of the Lunari race (and the instructions can likely be adapted for other races as necessary). Please note that these instructions should only be used if you are sure that none of the dance animations are working for your player character:
- Find the extra actors folder for Lunari: Data\Meshes\bhakti\actors
- Copy the "animations" folder from this mod into the above folder and re-run FNIS

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