trepleen Posted August 30, 2014 Share Posted August 30, 2014 The following code works best: ;let's start from a fresh slate mfgconsolefunc.resetphonememodifier(npc_actor) npc_actor.clearexpressionoverride() ;set expression to nuetral mood katreenadarkmoore.setexpressionoverride(7, 100) A value of 7, 100 sets the default facial expression to "nuetral" before the npc begins speaking.  You can also set this value to an expression that matches the same facial expression you set in your dialogue expression setting (make sure the strengths match).  Check this link for the various expressions, phoneme and modifiers.  http://git.loverslab.com/sexlab/framework/wikis/expression-functions  Check this post for more info: http://www.loverslab.com/topic/44661-facial-animation-tutorial-with-lip-sync-papyrus-script/ Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.