Jump to content

(Solved) Does the newest version of Sex lab require The FNIS Creature Pack?


trepleen

Recommended Posts

Posted

You do need the latest version of the FNIS creature pack to get the sex lab script to compile with the following code. As soon as I installed it the compiler error went away.  I also removed the line of code where it specified anal, aggressive. I'll have to learn how to set those up tomorrow. 

 

The good news is the default animation set worked with a female on female scene.

 

I have the latest version of sex lab, here is my code:

 

 

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname TIF__0500D081 Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
; // Create our actor array using our chosen actor references
actor[] sexActors = new actor[2]
sexActors[0] = SexLab.PlayerRef
sexActors[1] = akSpeaker

; // Initialize our animation array as empty, so SexLab will pick the animations based on defaults
sslBaseAnimation[] anims

; // "Buisness Time"
SexLab.StartSex(sexActors, anims)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

SexLabFramework property SexLab auto

 

 

When I compile I get the following errors:

 

variable FNISCreatureVersion is undefined
none is not a known user-defined type
variable FNISCreatureVersion is undefined
none is not a known user-defined type
type mismatch on parameter 1 (did you forget a cast?)

 

Also, how do I get my script to auto fill the Sexlab object reference?

A: Right click script, click sexlab variable and fill it in manually with SexLabQuestFramework.

 

FNIS Log

 

Skeleton female: Unknown (123 bones) male: Unknown (123 bones)
Patch: "SKELETON Arm Fix"

Reading FNIS V5.1.1 ...
Reading FNISBase V5.1.1 ...
Reading FNISCreatureVersion V5.1 ...
Reading SexLab V1.59 ...
Reading SexLabCreature V1.59 ...
Reading ZaZAnimationPack V5.62 ( 6 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files....

Create Creature Behaviors ...
Reading SexLabCreature V1.59 ...

mt_behavior usage: 5.0 % ( 6 furniture, 29 offset, 0 alternate animations)
1533 animations for 6 mods successfully included (character)
322 animations for 1 mods and 18 creatures successfully included.
1 Warning(s).

 

 

Keywords, sexlab, tutorial, play, animation, dialogue, version, latest

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...