trepleen Posted August 21, 2014 Posted August 21, 2014 You do need the latest version of the FNIS creature pack to get the sex lab script to compile with the following code. As soon as I installed it the compiler error went away. I also removed the line of code where it specified anal, aggressive. I'll have to learn how to set those up tomorrow. The good news is the default animation set worked with a female on female scene. I have the latest version of sex lab, here is my code: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment;NEXT FRAGMENT INDEX 2Scriptname TIF__0500D081 Extends TopicInfo Hidden;BEGIN FRAGMENT Fragment_1Function Fragment_1(ObjectReference akSpeakerRef)Actor akSpeaker = akSpeakerRef as Actor;BEGIN CODE; // Create our actor array using our chosen actor referencesactor[] sexActors = new actor[2]sexActors[0] = SexLab.PlayerRefsexActors[1] = akSpeaker; // Initialize our animation array as empty, so SexLab will pick the animations based on defaultssslBaseAnimation[] anims; // "Buisness Time"SexLab.StartSex(sexActors, anims);END CODEEndFunction;END FRAGMENT;END FRAGMENT CODE - Do not edit anything between this and the begin commentSexLabFramework property SexLab auto When I compile I get the following errors: variable FNISCreatureVersion is undefinednone is not a known user-defined typevariable FNISCreatureVersion is undefinednone is not a known user-defined typetype mismatch on parameter 1 (did you forget a cast?) Also, how do I get my script to auto fill the Sexlab object reference? A: Right click script, click sexlab variable and fill it in manually with SexLabQuestFramework. FNIS Log Skeleton female: Unknown (123 bones) male: Unknown (123 bones)Patch: "SKELETON Arm Fix"Reading FNIS V5.1.1 ...Reading FNISBase V5.1.1 ...Reading FNISCreatureVersion V5.1 ...Reading SexLab V1.59 ...Reading SexLabCreature V1.59 ...Reading ZaZAnimationPack V5.62 ( 6 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...All Anim Lists scanned. Generating Behavior Files....Create Creature Behaviors ...Reading SexLabCreature V1.59 ...mt_behavior usage: 5.0 % ( 6 furniture, 29 offset, 0 alternate animations)1533 animations for 6 mods successfully included (character)322 animations for 1 mods and 18 creatures successfully included.1 Warning(s). Keywords, sexlab, tutorial, play, animation, dialogue, version, latest
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