ssvsergey Posted August 18, 2014 Posted August 18, 2014 Question for 3ds max:all who know max was probably faced with this problem-the morpher modifier tears another body to pieces,the problem is known: when you add or remove polygons when retopology ,the vertex is assigned is not the same numerations about the same numbering seems to be solved one script called morphix,only works on 8 and 9 max,but I have it on the 9th for some reason thought for a long time,but never zarabotat anyone solved this problem ?You can even go to the rename manually,only need detailed instructions ,and best of all a hint on scriptinterface decision in maxies very it is strange that autodesk still not figured out a solution to this problem,maybe I'm wrong and they have solved.
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