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I'm looking for help figuring out the correct load order. . .


kevinwrandolph

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Hello,

 

I have only started playing with Skyrim in the last few weeks and decided to try out some of the mods.

 

I'm trying to figure out how to get various Lovers Lab based mods to work properly.  The first step seems to be making sure that I have the correct load order.  Below is the load order that 'Loot' put things in, but things don't seem to work correctly (or at least as I thought they were supposed to).

 

I listed all of the mods so that if there was a known issue with one that interferes, someone might be able to point it out.  I highlighted the Lovers Lab based ones (at least I think that I got them all).  If I am missing one or if there is a 'better' one, I don't have any problems making changes.  I added my papyrus log as well. 

 

It seems like the scripts themselves are working, but the animations are not.  I have run 'fnis user' prior to each test. . . just in case.

 

Tes5Edit seems able to process the mods properly.  It appears that there is some dirty values, but I wouldn't know where to begin to look to try and fix things in there.

 

 

Update
Unofficial Skyrim Patch
Dawnguard
Unofficial Dawnguard Patch
HearthFires
Unofficial Hearthfire Patch
Dragonborn
Unofficial Dragonborn Patch
ApachiiHair
RaceCompatibility
Warehouse
ZaZAnimationPack
Schlongs of Skyrim - Core
SexLab
SexLabAroused
Devious Devices - Assets
StrapOnbyaeonv1.1
CastleGrey
BetterBreezehome
Bluecreek Estate
Perks Unbound
CharacterMakingExtender
SexLab_Paycrime
Convenient Horses
SkyrimSpeedsVanilla
Brawl Bugs CE
SOS - Smurf Average Addon
EnhancedCharacterEdit
Perks Unbound - Dragonborn
Perks Unbound - Dawnguard
BetterMagic_FULL
ValsCraftingMeltdownAlpha
Schlongs of Skyrim
UFO - Ultimate Follower Overhaul
HeljarchenFarm
FollowerSha
SexLab Cumshot
SkyUI
LoversHook
TERAArmors_CBBE
_pocketempirebuilder
DWBHearthfirePatch
Dragonsmount
DA_Skyship
Apocalypse - The Spell Package
PlayerHomeMapMarkers
FNISspells
Warhammer Sorceress Robes
HavenBag
LycHairstyler

 

 

Any help I can get would be greatly appreciated!

 

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Hi Kevin, I am not an expert on this matter, but this is what I did with the load order and so far I haven't had any problem getting my LL mods to work:

first up move the esm files as high to the top as possible so in your case Sexlab, Sexlab aroussed and SOS go before ZAZ animation pack.

then esp wise, put the brawl bugs CE at the top of that particular part of the list. Followed by all the sexlab mods (I don't think the order really matters in that case) and then all the non-LL mods. Again, this load order works for me (unless I am not getting the full potential of SexLab and I don't know it).

Also make sure that the mods are set up to your liking in the Mod Configuration part (In case you don't know where that is: press escape to get the setup/ save menu and click on mod configuration, took me fekkin ages to figure THAT one out LOL).

 

Good luck, I hope this helps.

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I changed the load order as per your suggestions.  I tested it again.  I got the same result.  It appears that the scripts have begun, but that the sound & animations are not happening.

 

In the config for Zaz, under player controls, I set it to have the AI control the character.  The value of attempts is incremented to 1.  I then switch back to the normal screen and the character is not able to move or such.  I'm guessing that the animation scripts are running, but that I'm just not seeing them.  I can't do anything with the character until I go back into the player control area and set it to release, at which point the reference value goes back to 0 and the selector for forcing the character to be AI controlled goes away.

 

I think that I have the latest versions of the various mods.  Do you know if there are any that the latest version might not be the best choice?

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I tried it again, but the same result.  The player characters arousal got up to 100, the NPC is at around 70.  It seems again like an animation sequence is supposed to happen but they just stand there staring at each other.

 

I was expecting either an animation or something to 'happen' at which point I would select for the characters to do something.

 

I openly admit that I an 'lost' and don't really know what to expect.  Screenshots I have seen imply that the characters engage in a given activity, but not on my computer.

 

As much as anything, I just want to see what the mods do.

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*slaps forehead* you know... you don't have any mods listed that actually DO anything... SexLab Aroused merely adds an aroussal parameter to the player and NPCs but it doesn't have any actions. Aroussed just makes it more likely that anything will happen. Just as Jack said before.

You will need to get a mod that creates action. Check out this forum thread to see what kind of mods are available: http://www.loverslab.com/topic/19588-sexlab-index/. Depending on what you are into, you could start by adding a simple mod like SexLab Approach (which needs SexLab Attraction as well!), where NPCs will walk up to you and either whistle, make comments or ask for sex. That way you can at least see what animations there are.

Sorry I didn't click on to this earlier, I had just woken up. Jacks comment made me look at you load list again and noticed (as well) that there are no "action"mods.

 

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SexLab and ZaZ do have animations in them, but on their own, they do nothing. They are part of the framework. What you need(ed) are mods that actually use those animations. And that is what is/ was missing so far. The link to that forum post has a whole list of them, so you can pick whichever strike your fancy. Just click on the buttons next to "spoiler" to see the mods (plugins really) for that particular category.

 

Hope you got it to work and enjoy :)

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