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HDT breast and butt stretch problem.


Feddo

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Posted

Every time a female npc with hdt/tbbp body parts walks through a load door their tbbp areas (breasts and butt) stretch out SUPER far and they fade to invisible. I am using mod organizer and I have created a new profile to try to solve this issue. I current only have these mods installed

FNIS

FNIS Spells

FNIS Creature Pack
HdtPhysics Extensions 14.28
Random Alternate Start (So I can skip the intro)
CBBE
Bodyslide 2 and Outfit Studio
HDT Bodyslide v1.4
xp32 extended Skeleton

. I have generated FNIS and I have created my body by generating HDT Bodyslide for the blank cbbe preset. The effects of hdt work as in the breasts and butt bounce and jiggle and I don't have torpedo boobs but again, whenever an npc walks through a load door their tbbp areas stretch. I have also edited my .ini file as per some mods instructions and for my enb (which I uninstalled to see if it was affecting this), more specifically under the HAVOK settings which I have changed to

[HAVOK]

iNumThreads=4
bHavokDebug=0
fMaxTime=0.0157
bDebugMultithreaded=0

I have also tried removing all of the code under iNumThreads to see if that would change anything and it didn't. The only way I have found to fix it is to save and reload the game and then exit/reenter the area with the affected npc, just reentering or just reloading doesn't fix anything. Any help would be greatly appreciated because I have been trying to solve this for hours  :-/  and I'm completely lost. I've read that this is a known issue with hdt but it only happens once and a while, although for me it's happening every single time an npc walks through a load door which is kind of game breaking. I kind of think it might have something to do with my .ini because I carried it over from a previous install of Skyrim and it is affecting both my main mod organizer profile and this new one so if someone could either post their .ini files that work with hdt or help me tweak/untweak my .ini files that would be great. Thanks in advance for any help.

 

Edit: I'm not sure if this has anything to do with it but here is what my skyrim.ini file is 

[General]

sIntroSequence=
sLanguage=ENGLISH

uExterior Cell Buffer=36

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
[HAVOK]
iNumThreads=4

and here is my Skyrimprefs.ini

[General]

fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=1e+007
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=8
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=900
iSize W=1440
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce GTX 770"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.15
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=0
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0

I'm not sure if that has anything to do with it but most of the .ini is carried over to my new mod manager profile (which I believe is the only thing that is the same between profiles) that I'm using to test this so I'm thinking the issue might be in there.

Posted

I had this issue before along with disappearing companions.  I had to de-activate the HDT Havok object mod.  Even thought it does show a little difference with physics when playing the game (with and without the object), now I just use the havok item mod when taking screenshots, videos, and what-not (not actually playing the game).  Unfortunately I don't know enough for any other Havok-type tweaks though.  Again, this was what I did in my case...

Posted

I see that myself but doesn't seem to cause any real issues and doesn't happen all the time for me

That's what I'm wondering about, it's happening all the time for me and if the npc is a follower or I need her for a quest I won't be able to find her because she is invisible :s.

 

I had this issue before along with disappearing companions.  I had to de-activate the HDT Havok object mod.  Even thought it does show a little difference with physics when playing the game (with and without the object), now I just use the havok item mod when taking screenshots, videos, and what-not (not actually playing the game).  Unfortunately I don't know enough for any other Havok-type tweaks though.  Again, this was what I did in my case...

I'm only using the base hdt v14.28 not any of the havok object mods but I will keep that in mind for when I eventually switch to the object. Thank you both for the responses I've been pulling my hair out trying to fix this.

Posted

Np wish I knew a fix for you since your saying it does cause you issues. Maybee 1/100 female npcs loading through doors do that for me i've never had them dissapear I usually have 2-3 female followers with me so I do see it just not as bad as you.

Posted

Np wish I knew a fix for you since your saying it does cause you issues. Maybee 1/100 female npcs loading through doors do that for me i've never had them dissapear I usually have 2-3 female followers with me so I do see it just not as bad as you.

That's why I was thinking maybe it was a .ini tweak that I did or something along those lines because other people are saying the same thing (it does happen but not all the time) and I have edited my .ini. I also use mostly the same .ini for both of my mod organizer profiles and the issue is happening on both profiles but I'm just taking a guess.

 

Edit: If it helps any I'm testing this at the Bee and Barb in Riften on a new game. When you walk into the city towards the tavern (The Bee and Barb) you trigger dialogue from Mjoll and Sapphire. Once they start talking I walk into the tavern itself and turn to watch the door and either both Mjoll and Sapphire or just Sapphire will walk into the tavern which is when (for me at least) their breasts and butt stretch and they fade to invisible. I have also tested this with Adrianne Avenicci when she walks in and out of Warmaidens in Whiterun and while her breasts and but still stretch super far they snap/bounce back into place after a little bit. Although she doesn't directly walk through the door she seems to teleport either to the forge area or behind the counter at Warmaidens. There is also a "reset" spell that comes with Vilja  (a follower) and that seems to do the trick (the npc has their breasts and butt reset and are no longer invisible) and it doesn't seem to conflict with anything but I was wondering how it would interact with quest npcs or npcs that had custom clothing or affects on them.

 

Edit: I'm not sure if this has anything to do with it but here is what my skyrim.ini file is 

[General]

sIntroSequence=

sLanguage=ENGLISH

 

uExterior Cell Buffer=36

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

[HAVOK]

iNumThreads=4

 

 

and here is my Skyrimprefs.ini

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=3

fInteriorShadowDistance=3000.0000

fShadowDistance=8000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=1e+007

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=8

iShadowMode=3

bTreesReceiveShadows=0

bDrawLandShadows=0

bFull Screen=1

iSize H=900

iSize W=1440

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=1e+007

fMeshLODLevel1FadeDist=1e+007

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=0

sD3DDevice="NVIDIA GeForce GTX 770"

bFXAAEnabled=0

iShadowMapResolution=4096

fShadowBiasScale=0.15

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=7000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=1

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=0

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=75000

fBlockMaximumDistance=250000

fBlockLevel1Distance=70000

fBlockLevel0Distance=35000

fSplitDistanceMult=1.5

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

[LOD]

fLODFadeOutMultObjects=15

fLODFadeOutMultItems=15

fLODFadeOutMultActors=15

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=4

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

 

I'm not sure if that has anything to do with it but most of the .ini is carried over to my new mod manager profile (which I believe is the only thing that is the same between profiles) that I'm using to test this so I'm thinking the issue might be in there.

Posted
hello,

 

i have a problem with my hdt physics since a few days. i dont know how to fix it, so i reinstalled skyrim and removed all mods and enb and now i have only UNPB mesh with collusion and hdtPhysicsExtensions v14.28 inmy skse plugins. the problem is the breasts collusion acts strange and if it collide with the hands the breasts shaking and always pointing upwards.

 

edit:

i have just noticed while creating an female orc, that her breasts arent bugged. well yes its something with my defaultfemale hkx file.

 

how do i fix that?

Posted

 

hello,
 
i have a problem with my hdt physics since a few days. i dont know how to fix it, so i reinstalled skyrim and removed all mods and enb and now i have only UNPB mesh with collusion and hdtPhysicsExtensions v14.28 inmy skse plugins. the problem is the breasts collusion acts strange and if it collide with the hands the breasts shaking and always pointing upwards.
 
edit:
i have just noticed while creating an female orc, that her breasts arent bugged. well yes its something with my defaultfemale hkx file.
 
how do i fix that?

 

You're probably going to want to make your own thread for that or use the search function (I believe others have had and fixed that problem).

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