Feddo Posted July 21, 2014 Posted July 21, 2014 Every time a female npc with hdt/tbbp body parts walks through a load door their tbbp areas (breasts and butt) stretch out SUPER far and they fade to invisible. I am using mod organizer and I have created a new profile to try to solve this issue. I current only have these mods installed FNIS FNIS Spells FNIS Creature PackHdtPhysics Extensions 14.28Random Alternate Start (So I can skip the intro)CBBEBodyslide 2 and Outfit StudioHDT Bodyslide v1.4xp32 extended Skeleton . I have generated FNIS and I have created my body by generating HDT Bodyslide for the blank cbbe preset. The effects of hdt work as in the breasts and butt bounce and jiggle and I don't have torpedo boobs but again, whenever an npc walks through a load door their tbbp areas stretch. I have also edited my .ini file as per some mods instructions and for my enb (which I uninstalled to see if it was affecting this), more specifically under the HAVOK settings which I have changed to [HAVOK] iNumThreads=4bHavokDebug=0fMaxTime=0.0157bDebugMultithreaded=0 I have also tried removing all of the code under iNumThreads to see if that would change anything and it didn't. The only way I have found to fix it is to save and reload the game and then exit/reenter the area with the affected npc, just reentering or just reloading doesn't fix anything. Any help would be greatly appreciated because I have been trying to solve this for hours and I'm completely lost. I've read that this is a known issue with hdt but it only happens once and a while, although for me it's happening every single time an npc walks through a load door which is kind of game breaking. I kind of think it might have something to do with my .ini because I carried it over from a previous install of Skyrim and it is affecting both my main mod organizer profile and this new one so if someone could either post their .ini files that work with hdt or help me tweak/untweak my .ini files that would be great. Thanks in advance for any help. Edit: I'm not sure if this has anything to do with it but here is what my skyrim.ini file is [General] sIntroSequence=sLanguage=ENGLISHuExterior Cell Buffer=36[Display]fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0[Grass]bAllowCreateGrass=1bAllowLoadGrass=0[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0[Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1[HAVOK]iNumThreads=4 and here is my Skyrimprefs.ini [General] fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=3fInteriorShadowDistance=3000.0000fShadowDistance=8000iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=16fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=1e+007fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=2000fShadowLODStartFade=200.0000fLightLODStartFade=3500iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=8iShadowMode=3bTreesReceiveShadows=0bDrawLandShadows=0bFull Screen=1iSize H=900iSize W=1440fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=1e+007fMeshLODLevel1FadeDist=1e+007iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100bFloatPointRenderTarget=0sD3DDevice="NVIDIA GeForce GTX 770"bFXAAEnabled=0iShadowMapResolution=4096fShadowBiasScale=0.15iShadowMaskQuarter=4iAdapter=0iPresentInterval=1[Grass]b30GrassVS=0fGrassStartFadeDistance=7000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[interface]bDialogueSubtitles=0bGeneralSubtitles=0[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=1[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=0fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=75000fBlockMaximumDistance=250000fBlockLevel1Distance=70000fBlockLevel0Distance=35000fSplitDistanceMult=1.5bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60[LOD]fLODFadeOutMultObjects=15fLODFadeOutMultItems=15fLODFadeOutMultActors=15[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=4[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0 I'm not sure if that has anything to do with it but most of the .ini is carried over to my new mod manager profile (which I believe is the only thing that is the same between profiles) that I'm using to test this so I'm thinking the issue might be in there.
bahamut2119 Posted July 21, 2014 Posted July 21, 2014 I see that myself but doesn't seem to cause any real issues and doesn't happen all the time for me
Guest Posted July 21, 2014 Posted July 21, 2014 I had this issue before along with disappearing companions. I had to de-activate the HDT Havok object mod. Even thought it does show a little difference with physics when playing the game (with and without the object), now I just use the havok item mod when taking screenshots, videos, and what-not (not actually playing the game). Unfortunately I don't know enough for any other Havok-type tweaks though. Again, this was what I did in my case...
Feddo Posted July 21, 2014 Author Posted July 21, 2014 I see that myself but doesn't seem to cause any real issues and doesn't happen all the time for me That's what I'm wondering about, it's happening all the time for me and if the npc is a follower or I need her for a quest I won't be able to find her because she is invisible . I had this issue before along with disappearing companions. I had to de-activate the HDT Havok object mod. Even thought it does show a little difference with physics when playing the game (with and without the object), now I just use the havok item mod when taking screenshots, videos, and what-not (not actually playing the game). Unfortunately I don't know enough for any other Havok-type tweaks though. Again, this was what I did in my case... I'm only using the base hdt v14.28 not any of the havok object mods but I will keep that in mind for when I eventually switch to the object. Thank you both for the responses I've been pulling my hair out trying to fix this.
bahamut2119 Posted July 21, 2014 Posted July 21, 2014 Np wish I knew a fix for you since your saying it does cause you issues. Maybee 1/100 female npcs loading through doors do that for me i've never had them dissapear I usually have 2-3 female followers with me so I do see it just not as bad as you.
Feddo Posted July 21, 2014 Author Posted July 21, 2014 Np wish I knew a fix for you since your saying it does cause you issues. Maybee 1/100 female npcs loading through doors do that for me i've never had them dissapear I usually have 2-3 female followers with me so I do see it just not as bad as you. That's why I was thinking maybe it was a .ini tweak that I did or something along those lines because other people are saying the same thing (it does happen but not all the time) and I have edited my .ini. I also use mostly the same .ini for both of my mod organizer profiles and the issue is happening on both profiles but I'm just taking a guess. Edit: If it helps any I'm testing this at the Bee and Barb in Riften on a new game. When you walk into the city towards the tavern (The Bee and Barb) you trigger dialogue from Mjoll and Sapphire. Once they start talking I walk into the tavern itself and turn to watch the door and either both Mjoll and Sapphire or just Sapphire will walk into the tavern which is when (for me at least) their breasts and butt stretch and they fade to invisible. I have also tested this with Adrianne Avenicci when she walks in and out of Warmaidens in Whiterun and while her breasts and but still stretch super far they snap/bounce back into place after a little bit. Although she doesn't directly walk through the door she seems to teleport either to the forge area or behind the counter at Warmaidens. There is also a "reset" spell that comes with Vilja (a follower) and that seems to do the trick (the npc has their breasts and butt reset and are no longer invisible) and it doesn't seem to conflict with anything but I was wondering how it would interact with quest npcs or npcs that had custom clothing or affects on them. Edit: I'm not sure if this has anything to do with it but here is what my skyrim.ini file is [General] sIntroSequence= sLanguage=ENGLISH uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [HAVOK] iNumThreads=4 and here is my Skyrimprefs.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=16 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=1e+007 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=8 iShadowMode=3 bTreesReceiveShadows=0 bDrawLandShadows=0 bFull Screen=1 iSize H=900 iSize W=1440 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=1e+007 fMeshLODLevel1FadeDist=1e+007 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=0 sD3DDevice="NVIDIA GeForce GTX 770" bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.15 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [interface] bDialogueSubtitles=0 bGeneralSubtitles=0 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=0 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000 fBlockMaximumDistance=250000 fBlockLevel1Distance=70000 fBlockLevel0Distance=35000 fSplitDistanceMult=1.5 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15 fLODFadeOutMultItems=15 fLODFadeOutMultActors=15 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=4 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 I'm not sure if that has anything to do with it but most of the .ini is carried over to my new mod manager profile (which I believe is the only thing that is the same between profiles) that I'm using to test this so I'm thinking the issue might be in there.
4arl1 Posted July 22, 2014 Posted July 22, 2014 hello, i have a problem with my hdt physics since a few days. i dont know how to fix it, so i reinstalled skyrim and removed all mods and enb and now i have only UNPB mesh with collusion and hdtPhysicsExtensions v14.28 inmy skse plugins. the problem is the breasts collusion acts strange and if it collide with the hands the breasts shaking and always pointing upwards. edit: i have just noticed while creating an female orc, that her breasts arent bugged. well yes its something with my defaultfemale hkx file. how do i fix that?
Feddo Posted July 22, 2014 Author Posted July 22, 2014 hello, i have a problem with my hdt physics since a few days. i dont know how to fix it, so i reinstalled skyrim and removed all mods and enb and now i have only UNPB mesh with collusion and hdtPhysicsExtensions v14.28 inmy skse plugins. the problem is the breasts collusion acts strange and if it collide with the hands the breasts shaking and always pointing upwards. edit: i have just noticed while creating an female orc, that her breasts arent bugged. well yes its something with my defaultfemale hkx file. how do i fix that? You're probably going to want to make your own thread for that or use the search function (I believe others have had and fixed that problem).
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