DatKoenma Posted July 13, 2014 Posted July 13, 2014 Basically, whenever I attempt to use mods like "Become King of Riverhelm" the vanilla children are placed back into my game. As a result of this, the Children of the Sky mod is in conflict causing weird glitches and errors. For example, the game will spawn half naked children of the sky bodies with vanilla child heads. Now from what I understand, this happens because the mod in question uses vanilla child data. I thought this would be overided by BOSS, but that doesn't seem to be the case because they are still there. I suppose my question is how do I replace the vanilla children if their data is inside a mod?
Killikrates~2014 Posted July 13, 2014 Posted July 13, 2014 Install the mod you want to win the conflict second. This is much, much easier to manage with Mod Organizer, if you haven't already I suggesting switching to that. MO will show such conflicts and allow drag-and-drop resolution of them. It will also check your installed scripts and suggest install order solutions (push button solution) to resolve those conflicts.
DatKoenma Posted July 13, 2014 Author Posted July 13, 2014 Interesting, I always thought it was the reverse(The mod you want to win goes first.). Thanks for the tip.
johann7124 Posted July 14, 2014 Posted July 14, 2014 Someone will have to open the mod in CK, also loading Children of the Sky, find all the vanilla children and change them to a suitable COTS race, update clothing, hit (shift-f4) and then save the plugin.
zzz72w3r Posted July 14, 2014 Posted July 14, 2014 I think you'll need individual patch. Have you checked out the new RS Children on Nexus? It's new and looks pretty good. It already has patches for the more popular mods like Inconsequential NPC and patches for other mods are currently being worked on.
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