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GECK world edit question


Halstrom

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Posted

I've adding a GynoChair to Dr Usanagi's New Vegas Medical Clinic, I deleted one of 2 Operating Tables and a Bloodstain and put the chair there, it looks fine in GECK but when I go there in Game the Table and Bloodstain are back on top of the chair, I've tried Fast Traveling away and back again but the Table and Bloodstain are still there. Do I need a clean save or something?

Posted

Perhaps you should have disabled them rather than deleting them?  I've done little world manipulation (I'm only so-so with being drunk on power and world domination), and I've only added things.  :\

Posted

no well it doesn't make sense that a deleted thing in GECK appears in game, a clean savegame shouldn't make difference. But really, you should follow nyaalich's suggestion, never delete vanilla but disable it, it will reduce the possibility of conflicts. There's also a specific option inside FNVEdit to undelete them and set as disabled.

Posted

If it was persistent, it's in your save, so it still shows.

Use xEditt technique: Undelete, move -3000 in z direction, and remove the persistent flag. (Or just let xEdit do it for you).

Posted

I got it, I wasn't sure how to disable it so I set it to Initially disabled and slid it down under the floor to be sure, it wasn't Persistant or sed in any quests/packages as far as I could tell.

The Undelete & Disable thing in FNVEDIT asked me to set some filter so I looked at the filter page, got scared and ran away :)

Posted

Thers a choice in the menu to create the filter for you : "Apply filter for cleaning".

 

As a modder you should learn to use those functions ... :)

 

Posted

Thers a choice in the menu to create the filter for you : "Apply filter for cleaning".

 

As a modder you should learn to use those functions ... :)

True, they ar probably good for something I've been doing over the last 3 years, I've only done any Navmesh in last 6 months :)

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