AstarteN7 Posted July 2, 2014 Posted July 2, 2014 Can anyone elaborate on them? Most topic about the physics or animation of the breast and butt, it is mainly on just BBP and TBBP. HDT on an appropriate skeleton model like X32 version will have breast and butt physics, but to use TBBP or BBP, you will need HDT installed. As a result HDT is the essential framework for BBP and TBBP (correct me if I'm wrong). If HDT provides the same thing, then why do people use BBP or TBBP? I'm just really confused about this whole thing , and spent the whole day (time I should be enjoying the game) trying to wrap my head around this. I don't want to install unnecessary physic or animation files. I just want to know the general consensus of which one is better, HDT, BBP or TBBP. At the moment, I have HDT installed http://www.nexusmods.com/skyrim/mods/34713/? (The TBBP animation of dragonfly). Do I even need the TBBP animation? Also, which body type (UNPB, CBBE or Sevenbase) is better suited for them, or are they just personal preference. What type of support do they offer? Edit: In order to get my breast and butt physics with collision! I installed XP32 Skeleton > HDT> TBBP animation by dragonfly > Havok Object (for breast collision). Do I need the TBBP animation if I already have HDT? Thanks in advance. Edit: If anyone is wondering how to get BBP or TBBP to work, just install a body that is compatible such as Sevenbase, UNPB or CBBE w/ bodyslide > XP32 skeleton (Do not override any files with other mod but correct me if I'm wrong) > HDT > TBBP animations by dragonfly > Havok Object > Sexy idle animation (optional). I will provide links if people are interested, since it took me a day to get this to work. I had to re install my whole game because of some mods that don't uninstall probably leaving traces inside the game folder.
Guest Posted July 2, 2014 Posted July 2, 2014 Can anyone elaborate on them? Most topic about the physics or animation of the breast and butt, it is mainly on just BBP and TBBP. HDT on an appropriate skeleton model like X32 will have breast and butt physics, but to use TBBP or BBP, you will need HDT. If HDT provides the same thing, then why do people use BBP or TBBP? I'm just really confused about this whole thing , and spent the whole day (time I should be enjoying the game) trying to wrap my head around this. I don't want to install unnecessary physic or animation files. I just want to know the general consensus of which one is better, HDT, BBP or TBBP. At the moment, I have HDT installed with http://www.nexusmods.com/skyrim/mods/34713/? (The TBBP animation of dragonfly). Do I even need the TBBP animation? Also, which body type (UNPB, CBBE or Sevenbase) is better suited for them, or are they just personal preference. Edit: In order to get my breast and butt physics with collision! I installed XP32 Skeleton > HDT> TBBP animation by dragonfly > Havok Object (for breast collision). Do I need the TBBP animation if I already have HDT? Thanks in advance. The body mods are just personal preference at this points, as long as they are weighted for TBBP you're good. BBP works too but I had issues with the breasts spazzing out when I activated the collision for them. I'm also pretty sure that you don't need TBBP animations as Havok Physics have nothing to do with how the animations simulate breast bounce.
AstarteN7 Posted July 2, 2014 Author Posted July 2, 2014 The body mods are just personal preference at this points, as long as they are weighted for TBBP you're good. BBP works too but I had issues with the breasts spazzing out when I activated the collision for them. I'm also pretty sure that you don't need TBBP animations as Havok Physics have nothing to do with how the animations simulate breast bounce. I thought so as much, I was doing some tests with HDT installed alone and HDT w/ TBBP dragonfly animation. So what I can assume is that BBP and TBBP was earlier builds to make breast and butt bounce, and then come HDT that introduce real physic base motion to how breast and butt bouces? Is that correct? edit: Also, just making, sure that I get this correct. I don't override any XP32 skeleton files no matter what or are there exceptions. The times that I did this had weird results which is why I linked this to it.
Guest Posted July 2, 2014 Posted July 2, 2014 The body mods are just personal preference at this points, as long as they are weighted for TBBP you're good. BBP works too but I had issues with the breasts spazzing out when I activated the collision for them. I'm also pretty sure that you don't need TBBP animations as Havok Physics have nothing to do with how the animations simulate breast bounce. I thought so as much, I was doing some tests with HDT installed alone and HDT w/ TBBP dragonfly animation. So what I can assume is that BBP and TBBP was earlier builds to make breast and butt bounce, and then come HDT that introduce real physic base motion to how breast and butt bouces? Is that correct? edit: Also, just making, sure that I get this correct. I don't override any XP32 skeleton files no matter what or are there exceptions. The times that I did this had weird results which is why I linked this to it. They are indeed. BBP and TBBP animations simply move the breast and butt bones in a way that is supposed to simulate natural movement. And no, I'd not replace any of the XP32 files except with the files from http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
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