lolicatgirls9 Posted January 30, 2012 Share Posted January 30, 2012 Get a load of this: This is a mesh I've made for race that I am working on for a request, based off of a certain Touhou character. Â I figure that some of you are probably wondering what the point of this is when there are mods that add equippable cat ears that don't go over the normal ears - Apachii Goddess Store in particular. Basically, I'm someone who believes that the unique features of a custom race are something that should already be a part of the race, not something that one would have to equip. Â Of course, that mindset will only make it harder for me in the end. I realized this when I opened up the CS and remembered that I can only have one texture for a single mesh. Â Well, as far as I know, it looks like there's only one option for me here... I'm going to have to figure out how to make a texture of my own that will work for this. Or maybe I just need to figure out how to put the two different ear textures together and reconfragulagate the UV maps or whatever to match up. I don't really know what it is I need to do. Â So, um, where do I even start with this? Link to comment
roy12 Posted January 30, 2012 Share Posted January 30, 2012 You can use the "consolidate in a single texture" script in Blender after joining both objects. As long as you don't have alphas, it should work well enough. Link to comment
lolicatgirls9 Posted January 30, 2012 Author Share Posted January 30, 2012 Is that so? Well, sounds easy enough. I'll try it out. Thanks. Link to comment
GSBmodders Posted January 30, 2012 Share Posted January 30, 2012 you even do that if you have alphas just convert the texture and alpha as jpg or png files switch the uv map and then consolidate as normal for both maps Link to comment
lolicatgirls9 Posted January 31, 2012 Author Share Posted January 31, 2012 This is as far as I got in Blender before getting lost: There's the texture for the cat ears on the right, but I don't know how to get that onto the object (which I have already joined), nor do I know how to switch uv maps (and I'm not actually even sure what that means). And I assume the purple is alpha, right? Because if it is, I already have the alpha textures for both textures. Link to comment
Iris86 Posted January 31, 2012 Share Posted January 31, 2012 did you tried something simpler?, like using both ears in different places?, for example, i use cat ears in the place of ears, so they get animated along with the expresion of the face, then i add the normal ears in the place of lower teeth, there, i have a character with both ears in place and didn't had to use 3dmax to do so, of course you are free to do it your way o. Link to comment
lolicatgirls9 Posted February 2, 2012 Author Share Posted February 2, 2012 Actually, that seems like an alright plan, considering this race is for the PC. And I don't remember seeing the PC's lower teeth much. Â I think I'll just do that until I learn to use Blender. Thanks for the idea. Link to comment
Iris86 Posted February 8, 2012 Share Posted February 8, 2012 Actually' date=' that seems like an alright plan, considering this race is for the PC. And I don't remember seeing the PC's lower teeth much. Â I think I'll just do that until I learn to use Blender. Thanks for the idea. [/quote'] Â always glad to help with practical ideas... now i need to learn to use blender and 3dsmax too, good luck o.< Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.