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Position on Male/Male animations


69yy69

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Posted

Is there any way of setting your sexual position with M/M? I rather my PC always be the bottom than the top.

Posted

Depending how you initiate the animation you might be able to change it.  Submit dialogue, for instance, you can choose who is giving and who's receiving depending on which option you choose.  Afraid that's the only way I know of, since I haven't experimented extensively with things.  Other than that, just whack the "=" key and the actors will swap positions.

Posted

You could try one of those mods that lets you change your character to be recognized as a woman by sexlab, I guess. I imagine that it might have some consequences such as being able to get pregnant if you use any pregnancy mods, though.

Posted

You could try one of those mods that lets you change your character to be recognized as a woman by sexlab, I guess. I imagine that it might have some consequences such as being able to get pregnant if you use any pregnancy mods, though.

 

I don't know if pregancy would be an issue, since we're only talking animation hooks within the sexlab framework. Still, there's other problems if you use female animations on a male character, namely that there are differences in positioning and skeletal proportions that might warp or look odd being played on a male character. I have a transgender female character which uses male animations, and when she's with a guy, it treats it as a male on male scene... and it doesn't line up that well because her frame doesn't match the male frame the animations are designed for.

 

Anyhow, yeah, as a previous poster mentioned just use the swap position hotkey. If the actors end up in weird positions (happens ocassionaly on my game) just hit the "End" key and try again.

Posted

69yy69

 

to swap characters press the (=+) button 

well, i asked my self the same question, it was really awkward how most of the settings and animation intended for a female NPC.

 

it was so frustrating that i decided to learn animation. but before i did that, i decided to see how the animation looked like on a program like 3Ds Max.

i need to convert the animation from HKX to something else by using a batch DOS command (forgot the name) which never worked with me. then i saw couple of animation creation on youtube using HAVOK plugin, which they didnt indicate how did they get it. so i dropped the subject. and my enthusiasm to SKYRIM faded.

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