SeaihnBlacke Posted June 20, 2014 Posted June 20, 2014 That's a little vague, so let me explain. So, I've found a piece of armor and the below-the-belt of the armor consists of a thong and leggings with thigh armor plates. So, say you want to remove the leggings, leaving only the thong and armor plates for the legs. I've been trying this for some time, to little effect. I've removed the texture for the area, but that just leaves a white area, even if i make the area transparent. Does anyone have a good guide or suggestion about how to accomplish this? Thanks
Keyboard Warrior Posted June 20, 2014 Posted June 20, 2014 Add an alpha layer to the mesh itself. If the leggings completely 100% cover the legs themselves, don't be suprised if it doesn't actually have the legs underneath. Adding an alpha layer to a mesh; right click on the part you want to add it on (In your case, leggings). Make sure it's highlighted, then scroll down to "Node", wait for it to expand, Node > Attach Property > NiAlphaProperty If it shows up all buggy, or it seems to block out anything behind it, click on the NiAlphaFlag you added (Should be in the block that contains the data for the part you're highlighting), change its flags to 4845, 4333, 4844, and the bit value to 128 / 0. Just play around with them 'till it looks right. Good luck. EDIT: Alternatively if you send me the mesh and texture, I can look at them for ya.
BlackArk Posted June 20, 2014 Posted June 20, 2014 Not sure if this is the right way but i usually remove the branch in nifscope. Click on the part I want gone > right click >remove
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