Sand_Dragon Posted January 24, 2012 Posted January 24, 2012 Okay so I noticed something weird. I use a few ESPs that alter the meshes used by certain armors, such as smaller PAs for women, less/more revealing versions of the leather armor and metal armor, and I've noticed something. Every time I activate another ESP that dicks with any of the armor's characteristics - ANY - they revert to their original mesh. I first noticed this when I activated an ESP that gave Power Armor more appropriate walking sounds, then noticed it when I changed the stats of armor myself. Another time, I installed a realism mod which altered the stats of many of the game's armors, and the same thing happened - armors reverted to their original meshes. I don't really get what's going on, and it definitely doesn't seem to be a load order thing, as if a mod that alters armor stats (even sounds) in anyway is active, it causes the mesh to revert regardless of load order position. I haven't tested that extensively though.
Mashi Posted January 24, 2012 Posted January 24, 2012 There is a conflict, but it's one of those funny oddball conflicts that happen when two or more mods specify a default mesh. For some reason the engine sees this as 'correct' no matter what's specified later. The easiest thing would be to modify one of the mods via the toolset, and specify the meshes you want used, and forget about the other mods. Probably would be easiest to modify the realism mod, and point it to the other mods meshes.
Sand_Dragon Posted January 24, 2012 Author Posted January 24, 2012 Yeah, that's probably it. Thanks for the help, I'll probably post again if I have any of the success.
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