parzysty Posted June 1, 2014 Posted June 1, 2014 Somewhere, sometime I have read on these forums that you can rotate actors just by changing one value in the animation file. Is this true? If so, how can I do this? To be specific, I wanted to turn the "AP Boobjob" animation into a cowgirl animation by rotating the male actor. I know it's not gonna be perfect but I just wanna see what results I get.
Zagiel Posted June 1, 2014 Posted June 1, 2014 you can adjust Z-rotations of your actors for each stage of registered sexLab animations in sslAnimationDefaults.psc - see lines that have rotate = 180 param, f.e. Base.AddPositionStage(a2, "AP_Cowgirl_A2_S1", 44, rotate = 180, sos = 1). but that's just rotation around vertical axis, not sure it's what u want if it's really true that u can also do it by "changing one value in the animation file", by which i understand HKX converted to XML, that might be perhaps hkparam/name="up". by changing it f.e. from (0.000000 0.000000 1.000000 0.000000) to (0.000000 0.000000 -1.000000 0.000000) all anim key rots now should be theoretically reinterpreted as flipped vertically. but u'd have to try it out, to see if it really works
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