Phygnos Posted June 19, 2015 Author Posted June 19, 2015 Alright, I'm alive and back in the game. Won't go into details on my absence because it's not that enjoyable, but the past week or so I've been setting up the computer again and I have the programs set up and stuff. Due to changes and innovations like SMT some stuff will be delayed since I don't understand it yet, but I've made some changes: -Instead of a body with a hole in it for the genital/anus region, it will use BSdismemberment modifier. This is mostly a modder benefit as it won't change the vertex order for body morphs -Speaking of modding, the genital and anus meshes are in quads now for Zbrush/3DS Max work and has a better edge flow around the anus region! YEAH! It took me hours to finally get it working, but it's going to make opening and closing the anus via morph targets so much easier (I.E buttplugs and such) -I've finalized my choice to work with primarily blabba's CITRUS body. I don't really have anything against other bodies, but blabba does amazing work and a body with more polygons for morphs is really necessary for my goal of... -Universal body mesh between genders. This is easier than I thought it'd be to make, but there's currently no masculine textures for UNP. This is something someone else might need to do since I don't really know how to make good textures with 2D hair on them. Apart from the obvious benefit of greater customization for males that is sorely needed, armor will only need to be created for one body. Zap sliders can provide the choice for customization (if you don't want exposed chests on females but you DO on males) -To go along with above, the planned combinations for genitals are: [Penis and balls]. [Vagina]. [Penis and vagina]. [Penis, balls, and vagina]. I guess in theory I could make it with only balls and no penis or vagina or something but I don't think that is anyone's fetish... yet. -These changes mean I need to work on textures again, but it will be easier to blend them to the main body since I learned things while doing it last time that I couldn't make use of n -Uhh... yeah. It's good to be back, I guess. I don't want to make a release schedule because it gives me stress, but I'll have pictures to show for what I'm up to in the next few days.
b00marrows Posted June 20, 2015 Posted June 20, 2015 Alright, I'm alive and back in the game. Won't go into details on my absence because it's not that enjoyable, but the past week or so I've been setting up the computer again and I have the programs set up and stuff. Due to changes and innovations like SMT some stuff will be delayed since I don't understand it yet, but I've made some changes: -Instead of a body with a hole in it for the genital/anus region, it will use BSdismemberment modifier. This is mostly a modder benefit as it won't change the vertex order for body morphs -Speaking of modding, the genital and anus meshes are in quads now for Zbrush/3DS Max work and has a better edge flow around the anus region! YEAH! It took me hours to finally get it working, but it's going to make opening and closing the anus via morph targets so much easier (I.E buttplugs and such) -I've finalized my choice to work with primarily blabba's CITRUS body. I don't really have anything against other bodies, but blabba does amazing work and a body with more polygons for morphs is really necessary for my goal of... -Universal body mesh between genders. This is easier than I thought it'd be to make, but there's currently no masculine textures for UNP. This is something someone else might need to do since I don't really know how to make good textures with 2D hair on them. Apart from the obvious benefit of greater customization for males that is sorely needed, armor will only need to be created for one body. Zap sliders can provide the choice for customization (if you don't want exposed chests on females but you DO on males) -To go along with above, the planned combinations for genitals are: [Penis and balls]. [Vagina]. [Penis and vagina]. [Penis, balls, and vagina]. I guess in theory I could make it with only balls and no penis or vagina or something but I don't think that is anyone's fetish... yet. -These changes mean I need to work on textures again, but it will be easier to blend them to the main body since I learned things while doing it last time that I couldn't make use of n -Uhh... yeah. It's good to be back, I guess. I don't want to make a release schedule because it gives me stress, but I'll have pictures to show for what I'm up to in the next few days. Dammit... now im like: "why bother installing any more mods now? i could just wait for this and it will fill all my needs..." LOL. No but seriously, cant wait for this to happen. I wonder if it could be customizable in game via an MCM menu.... oooooooohohoho the possibility's!!!
hoopstal Posted June 20, 2015 Posted June 20, 2015 stuff Oh wow, the man's back at work. Glad to see you still intending to finish, got a little worried after a year.
nicks6 Posted June 22, 2015 Posted June 22, 2015 IT'S ALIVE! Glad to see some word after almost a year, I'm waiting with baited breath. Good luck
LordNecris Posted June 30, 2015 Posted June 30, 2015 SAM also seems to have gotten dropped by the creator already. And the only way to make males that don't look like Bottom Boys is to use third party textures. Not to mention the Armor, which, in the version by Vector himself, is as lazy converted as most 'Vanilla Replacers' for CBBE/Bodyslide are: Remove everything that might conflict with the sliders to begin with. So you need third party conversions for THAT, too.
Blackness blackness is... Posted June 30, 2015 Posted June 30, 2015 -I've finalized my choice to work with primarily blabba's CITRUS body. I don't really have anything against other bodies, but blabba does amazing work and a body with more polygons for morphs is really necessary for my goal of... CITRUS only? is there really no cbbe support planned for future?
Ixum Posted June 30, 2015 Posted June 30, 2015 SAM also seems to have gotten dropped by the creator already. And the only way to make males that don't look like Bottom Boys is to use third party textures. Not to mention the Armor, which, in the version by Vector himself, is as lazy converted as most 'Vanilla Replacers' for CBBE/Bodyslide are: Remove everything that might conflict with the sliders to begin with. So you need third party conversions for THAT, too. Dropped by creator maybe, but it is being improved upon all the time by other modders and the armor etc mods are being made constantly
criswolf09 Posted June 30, 2015 Posted June 30, 2015 There was an update some hours ago, and now B3lisario is helping to develop SAM.
MiniverCheevy Posted July 1, 2015 Posted July 1, 2015 Phygnos, Don't know if it would be of any help, but I've been using this (http://erogenesis.blogspot.com.au/p/lalis-bits.html?zx=1bc35b0825edd893) in Poser for about a year now. I will happily share it if you want to take a look at how this guy has handled the anus/vagina 3d issues -- admittedly it doesn't work as collisions, just adjustable dials, but it still might give you some insights
Phygnos Posted July 5, 2015 Author Posted July 5, 2015 I'm going to be editing the OP soon. I've been having some major frustrations over the male neck seam issue. I think I'm going to end up staggering the stuff I'm working on instead of repeatedly adding new things that add more and more work to do. I really like the concept of male and female sharing the same body mesh, but there are clearly reasons it hasn't been done before. The heads aren't in the same positions, the edge loops have different numbers of verts, and even the skin color is different. (Male textures lean towards blue, female lean towards red. Does that make sense to anyone?!) Right now I'm just going to focus on the penis/anus work and then figure out the male body stuff later. I don't want to keep this on hold as I learn new things like .tri files for heads and all that nonsense. [haven't read the replies yet, just hopping on tonight to say this stuff] Also, god damn Terraria is freakin addicting. I've lost a week of time to it because I completely lose track of time when playing it.
Zerosleepless Posted July 20, 2015 Posted July 20, 2015 I just can't wait for this overhaul , it sounds pretty awesome.
Kitten Kaitlyn Posted July 24, 2015 Posted July 24, 2015 I'm very excited to see you're back to work on this! I've been poking around for some sort of mod that'd add some extra bits to the cbbe body, and this appears to do that and more! Good luck with the development and enjoy the new(ish) Terraria update!
Phygnos Posted August 8, 2015 Author Posted August 8, 2015 I'll have an update to show to show progress today or tomorrow. I've almost finished my manual retopology of the mesh. I'm pretty bad at this, patching up holes like this to maintain quads (squares) is really, really annoying. Make a line to form a few triangles, delete some of them and make new polygons, delete a couple lines, blah blah blah. It's going to be worth it, though, I watched a video about maintaining detail in low polygon meshes and it really seems necessarily for morphs. The problem was that I depended on textures for the detail and that's a bad idea.
Arhon Posted August 9, 2015 Posted August 9, 2015 *Sees* *Sacrifices 100 goats* *Pray it will be finished soon*
Phygnos Posted August 10, 2015 Author Posted August 10, 2015 bleh. still need a lot of work to do on smoothing it out but hopefully you can see the improved topology readily enough. Compare it to the picture in OP and hopefully the 20 hours I've spent manually adding these squares was worth it. Yeah Arhon, I don't want to give a schedule but maybe a test version in the coming weeks. I want to be 100% confident in the mesh before I do textures again since I've done them twice now since throwing them away for new mesh/UVs
futaxmale Posted August 12, 2015 Posted August 12, 2015 any progress? Great job so far! he/she just said.
Sacremas Posted August 13, 2015 Posted August 13, 2015 Looking good here, I'm lookign forward to your upcomign test release!
tanuhk Posted August 14, 2015 Posted August 14, 2015 This is looking fantastic as usual. Quick question about the anus you mentioned before, but just want some confirmation; would the opening/closing of it be HDT based or did you have something else in mind? Because someone else is working on a HDT anus and they may be able to provide you with some guidance to get it to work, they just need some help getting the methodology sorted out. http://www.loverslab.com/topic/45989-help-me-get-this-hdt-anus-to-work/
V3mu Posted August 14, 2015 Posted August 14, 2015 Hope this gets finished in the near future. Looks great so far.
shadowking622 Posted August 25, 2015 Posted August 25, 2015 Can't wait til the test version is released.
Phygnos Posted September 5, 2015 Author Posted September 5, 2015 Sorry for lack of responses, I'm just logging on here when I can give updates. I've mostly finalized the topology and am ready to move onto texture work. The amount of time I spent obsessing over this is embarassing. Anyway, you may notice the anus and balls look strangely open- it has to be that way so I can paint/mold them. Also the balls need to be apart on the unskinned mesh so they can clang onto each other seperately like pendulums. Think of this model as a bodyslide body that's flat and unmodified- it's a blank canvas. I really want(ed) to add support for multiple penises, but I don't want to delay this yet again. It will have to be some sort of "armor" that replaces this penis unfortunately; it's just too far above my skills for me to pursue a mesh that can morph into something with multiple penises. Maybe in a few years.
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