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Skyrim freeze or crash to desktop


Guest xMeeko

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Guest xMeeko

Hello all,

 

I need a bit help.. My Skyrim freeze or crash to desktop and i don't know why. It crashes when I'm exterior but not in any environment. Currently it always crashes when run from Solitude to Kilkreath (Meridia's beacon). Or if I run from Kynesgrove to Windhelm. I've reinstalled my game and follow the installation instructions of all mods. Maybe anyone can help me? Sorry for my english.

 

My system:

 

CPU: Intel Xeon E3 1230 v3

GPU: R9 280x

Ram: 8 GB DDR3 1600mhz

 

I use Serenity ENB

 

My load order:

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
ClimatesOfTamriel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Better Dynamic Snow.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
Immersive Battles.esp
Immersive Brigands.esp
Immersive Dawnguard.esp
Immersive Dragonborn.esp
Immersive Factions.esp
Immersive Mercenaries.esp
Immersive Patrols.esp
Immersive Travelers.esp
Immersive Werewolves.esp
PerkPointPotion.esp
SkyUI.esp
Glass Variants.esp
Henrys Ring of Light.esp
Hothtrooper44_Armor_Ecksstra.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
LevelersTower.esp
Riften Small.esp
SBT Smal3.esp
SBT Smal2.esp
SBT Smal1.esp
Undeath.esp
Differently Ebony.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
aMidianborn_Skyforge_Weapons.esp
SoS - The Dungeons.esp
SoS - The Wilds.esp
SoS - Civilization.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
ELFX - Dragonborn.esp
ELE-Interior Lighting.esp
ELE DG-Interior Lighting.esp
ELE HF-Interior Lighting.esp
ELE DB-Interior Lighting.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
SoS - The Wilds-PatchCoT.esp
SoS - Civilization-PatchCoT.esp
Improved Dragon Shouts.esp
Improved Dragon Shouts - Dawnguard.esp
Improved Dragon Shouts - Dragonborn.esp
ACE BYOG.esp
Alternate Start - Live Another Life.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
StaticMeshImprovementMod-ShackRoofFixesDragonborn.esp
StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp
StaticMeshImprovementMod-ShackRoofFixesBDS.esp
StaticMeshImprovementMod-ShackRoofFixes.esp
SkyFalls + SkyMills + DG + DB.esp
SkyFalls Dragonborn Small waterfalls.esp
Betterland.esp

 

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i had that problem when i installed some parallax texture mods that modfied meshes in the windhelm + dragonbridge cells... it could also be some meshes edited by SMIM that got nerfed.

 

when i had the same problem i located the meshes, made a backup and then deleted them, which fixed the crash in the exterior cell around windhelm, which is known to be a heavy cell with lots of animated features, waterfalls, bridges...etc.

 

for me the meshes were in the meshes/architecture/windhelm directory, but your's may differ. 

 

 

 

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Guest xMeeko

Thank's for you reply.

 

Solitude makes no problems only when I run to the mountain Kilkreath and just before Meridias temple it crashes and Dragonbridge is much farther away so I don't know which files I need to delete..

 

Maybe I should remove SMIM?

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hey there, no worries i'll try to help you out.

 

from kilkreath to dragonbridge is the same cell, 

 
if you're running from solitude to kilkreath or from kynesgrove to windhelm and the game just crashes without warning and it does it every single time then broken meshes are only explanation, if it happens once every so often then it might be a video ram problem.

 

try windhelm first, since its the more common bug of the two.

 

don't remove SMIM just yet...

 

take a look in your steam/steamapps/common/skyrim/data/meshes/architecture directory, let me know if you see a windhelm or dragonbridge directory.

 

again, i've had this problem myself and i sorted it out.

 

 

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