doctorMe Posted May 17, 2014 Posted May 17, 2014 You need: 1) Custom mesh for the fishing pole 2) Custom texture for the fishing pole 3) Custom animations for the fishing pole for 1sto - Optional: Custom animation for the fishing pole for 3rd person 4) Custom animation for the character to hold the fishing pole in 1st person - Optional: Custom animation for the character holding the fishing pole in 3rd person 5) Script that detects it is a fish able water withing the crosshair 6) Script that opens your inventory and add a fish, or object, based on a RNG factor. You would need to learn how to: 1) Create a mesh 2) Create a UVW and a texture for that mesh 3) Animate static objects 4) Animate humanoids 5) Learn to script functions such as: Detect that this is water, and there can be fish there (A puddle not connected to anything else can not sustain fish), a random chance you get a fish, play animations and open inventory. You'd most likely use FNIS and SKSE for this. Can someone post code example and tutorials for number 1 to 5?
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