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What Needs To Be Done For A Fishing Mod


doctorMe

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Posted
You need:

1) Custom mesh for the fishing pole

2) Custom texture for the fishing pole

3) Custom animations for the fishing pole for 1sto

- Optional: Custom animation for the fishing pole for 3rd person

4) Custom animation for the character to hold the fishing pole in 1st person

- Optional: Custom animation for the character holding the fishing pole in 3rd person

5) Script that detects it is a fish able water withing the crosshair

6) Script that opens your inventory and add a fish, or object, based on a RNG factor.

 

You would need to learn how to:

1) Create a mesh

2) Create a UVW and a texture for that mesh

3) Animate static objects

4) Animate humanoids

5) Learn to script functions such as: Detect that this is water, and there can be fish there (A puddle not connected to anything else can not sustain fish), a random chance you get a fish, play animations and open inventory. You'd most likely use FNIS and SKSE for this.

Can someone post code example and tutorials for number 1 to 5?

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