Tom21 Posted February 5, 2012 Posted February 5, 2012 Maybe whin they made the Elin mods they made them with the weight slider set to zero?
strelitzia Posted February 5, 2012 Posted February 5, 2012 I keep reading about a fixed version of the Tera Hair Pack, anyone know about it?
FastestDogInTheDistrict Posted February 6, 2012 Posted February 6, 2012 Is there a way to make the "TERA HAIR PACK" work with "Skyrim NPC Editor"? If so, how? (*Note - currently they do not seem to "register" in the editor, so do not appear as a useable option. Other custom hairs - some of them - do).
Handelo Posted February 6, 2012 Posted February 6, 2012 yeah i saw that as well but the neck gap part is anoying me more then the shadows lol I found that adjusting the weight slider all the way to the left or right removes the gap in the neck. This also causes some of those textures that wouldn't appear properly to show correctly in game. The weight slider affecting so much' date=' I find weird! The Maid armor, and the Tera HMF R10-terx non glass replacer textures would not display properly until I adjusted the weight slider. Anyone else experience this? Is this due to the body mod being used? [/quote'] Not sure about the textures, but the shadows are caused by skinning mismatches, or when one of the nifs has at least one vertex with more than 4 bone weights assigned. I found the same issue with a mod I made. To fix this would mean to re-skin the model. A lot of work.
Killik123 Posted February 6, 2012 Posted February 6, 2012 hi im new and a noob at modding. I tried downloading Tera Castanic F H11: Castanic WIP Mod and Castanic Face 1. I put all the texture files in the texture folder and i put the mesh files in the mesh folder in the DATA folder. I also put the esp files in DATA. When i go into the game, i can see the TERA armours under ebony but when i wear them, they are just normal ebody armour unchanged. I read through most of this board and even tried creating Options/ESPs/ folders in DATA. Can someone please tell me what im doing wrong?
DonCaballero Posted February 6, 2012 Posted February 6, 2012 Is there a way to make the "TERA HAIR PACK" work with "Skyrim NPC Editor"? If so' date=' how? (*Note - currently they do not seem to "register" in the editor, so do not appear as a useable option. Other custom hairs - some of them - do). [/quote'] The NPC editor can only assign hairs as described in Skyrim.ESM. If you are seeing custom hairs they are from hairs that replace the default hairs. Tera Hair is a separate, non-replacing pack and therefore the hairs are not present in Skyrim.ESM. Once the CK is out you will be able to use it to add standalone hairs to NPCs easily. Two more days.
DonCaballero Posted February 6, 2012 Posted February 6, 2012 hi im new and a noob at modding. I tried downloading Tera Castanic F H11: Castanic WIP Mod and Castanic Face 1. I put all the texture files in the texture folder and i put the mesh files in the mesh folder in the DATA folder. I also put the esp files in DATA. When i go into the game' date=' i can see the TERA armours under ebony but when i wear them, they are just normal ebody armour unchanged. I read through most of this board and even tried creating Options/ESPs/ folders in DATA. Can someone please tell me what im doing wrong? [/quote'] If the armor mod came with an .ESP file then it is non-replacing, meaning it has not replaced Ebony armor, but added an entirely new armor most likely available by crafting it.
FastestDogInTheDistrict Posted February 6, 2012 Posted February 6, 2012 The NPC editor can only assign hairs as described in Skyrim.ESM. If you are seeing custom hairs they are from hairs that replace the default hairs. Tera Hair is a separate' date=' non-replacing pack and therefore the hairs are not present in Skyrim.ESM.[/quote'] D'OH! Once the CK is out you will be able to use it to add standalone hairs to NPCs easily. Two more days. WOOHOO!
kamikaze00007 Posted February 6, 2012 Posted February 6, 2012 Can we also have a Blade and Soul Mod Collection here somewhere? They were originally for OB but since the tera mods came a bit of the same time as them maybe some would be interested? Keep it up with the updates! CK tomorrow! Also, someone named dovahorker posted the fox9 armor at the nexus. He/she even put up a link to this thread. I think there could be trouble coming.
dscythegeo Posted February 6, 2012 Author Posted February 6, 2012 he done retext only, the fox9 armor is from werewolf which is from fox6000 forum which he credited. Link back to this thread? lol dovahorker, u might get ban there so take care.
Guest Posted February 6, 2012 Posted February 6, 2012 Greetings guys Thanks dscythegeo for the nice tera mods. I've been playing with these mods for a few days now and one thing kind off put me off a bit about the armor. The skin tone. I know in Tera the characters are light on the skin tone, but I thought I'd go ahead and make a simple mod that improves the skin tone of some of the armor a bit. This might be a useless mod to most, but for me the improved skin tone makes it feel more welcome in Skyrim. The original mods are still required for these to work properly. They can be found here: http://www.loverslab.com/showthread.php?tid=4491 Improved skin tone ================== The archives were compressed using 7Zip v9.20 Tera HE F H16 http://www.mediafire.com/?5285g7hd2w3gury Tera HE F H15 http://www.mediafire.com/?ww56737t4xz189f Tera HE F R16 Fixed http://www.mediafire.com/?crr2n8hdicl6d32 For those who play with this armor and use these re-texes, enjoy.
Killik123 Posted February 6, 2012 Posted February 6, 2012 hi im new and a noob at modding. I tried downloading Tera Castanic F H11: Castanic WIP Mod and Castanic Face 1. I put all the texture files in the texture folder and i put the mesh files in the mesh folder in the DATA folder. I also put the esp files in DATA. When i go into the game' date=' i can see the TERA armours under ebony but when i wear them, they are just normal ebody armour unchanged. I read through most of this board and even tried creating Options/ESPs/ folders in DATA. Can someone please tell me what im doing wrong? [/quote'] If the armor mod came with an .ESP file then it is non-replacing, meaning it has not replaced Ebony armor, but added an entirely new armor most likely available by crafting it. Hmm same thing happens when i craft it. It appears as TERA armour in the inventory but as soon as i wear it its just normal ebony armour. Dont know whats going on.
strelitzia Posted February 6, 2012 Posted February 6, 2012 Greetings guys Thanks dscythegeo for the nice tera mods. I've been playing with these mods for a few days now and one thing kind off put me off a bit about the armor. The skin tone. I know in Tera the characters are light on the skin tone' date=' but I thought I'd go ahead and make a simple mod that improves the skin tone of some of the armor a bit. This might be a useless mod to most, but for me the improved skin tone makes it feel more welcome in Skyrim. The original mods are still required for these to work properly. They can be found here: http://www.loverslab.com/showthread.php?tid=4491 Improved skin tone ================== The archives were compressed using 7Zip v9.20 Tera HE F H16 http://www.mediafire.com/?5285g7hd2w3gury Tera HE F H15 http://www.mediafire.com/?ww56737t4xz189f Tera HE F R16 Fixed http://www.mediafire.com/?crr2n8hdicl6d32 For those who play with this armor and use these re-texes, enjoy. Thanks for sharing! Just a heads up that the screenshots aren't working.
Guest tiger8u2 Posted February 7, 2012 Posted February 7, 2012 The Tera_Castanic_F-H04 mesh has some type of artifact that causes a long pointy shadow. I downloaded it first from TESNexus then from here to check and both versions have it.
Yai Posted February 7, 2012 Posted February 7, 2012 Love these Mods. I just wish there was a cloth version of the Elin helmets. Since the helmets are considered armor it kills my mage armor perk.
dscythegeo Posted February 7, 2012 Author Posted February 7, 2012 Greetings guys Thanks dscythegeo for the nice tera mods. I've been playing with these mods for a few days now and one thing kind off put me off a bit about the armor. The skin tone. I know in Tera the characters are light on the skin tone' date=' but I thought I'd go ahead and make a simple mod that improves the skin tone of some of the armor a bit. This might be a useless mod to most, but for me the improved skin tone makes it feel more welcome in Skyrim. The original mods are still required for these to work properly. They can be found here: http://www.loverslab.com/showthread.php?tid=4491 Improved skin tone ================== The archives were compressed using 7Zip v9.20 Tera HE F H16 http://www.mediafire.com/?5285g7hd2w3gury Tera HE F H15 http://www.mediafire.com/?ww56737t4xz189f Tera HE F R16 Fixed http://www.mediafire.com/?crr2n8hdicl6d32 For those who play with this armor and use these re-texes, enjoy. i presume these changes the skin tone to a more human like color eh? since i cant see the screenshota. thx for sharing these i'll will check it out and add it to the list soon. The Tera_Castanic_F-H04 mesh has some type of artifact that causes a long pointy shadow. I downloaded it first from TESNexus then from here to check and both versions have it. its the same file here and there so there's no fix yet' date=' its not bothering me tho. I use the armor in my game all of the time now. Anyway you can try to use the shorter tail mesh i just posted if its bothering you that much. The pointy shadow will disappear. Love these Mods. I just wish there was a cloth version of the Elin helmets. Since the helmets are considered armor it kills my mage armor perk. i think u can just use sky edit and change it to cloth if u fancy, its pretty easy actually. But then it might change the crafting location for example ebony to misc.
Guest Posted February 7, 2012 Posted February 7, 2012 Greetings guys Thanks dscythegeo for the nice tera mods. I've been playing with these mods for a few days now and one thing kind off put me off a bit about the armor. The skin tone. I know in Tera the characters are light on the skin tone' date=' but I thought I'd go ahead and make a simple mod that improves the skin tone of some of the armor a bit. This might be a useless mod to most, but for me the improved skin tone makes it feel more welcome in Skyrim. The original mods are still required for these to work properly. They can be found here: http://www.loverslab.com/showthread.php?tid=4491 Improved skin tone ================== The archives were compressed using 7Zip v9.20 Tera HE F H16 http://www.mediafire.com/?5285g7hd2w3gury Tera HE F H15 http://www.mediafire.com/?ww56737t4xz189f Tera HE F R16 Fixed http://www.mediafire.com/?crr2n8hdicl6d32 For those who play with this armor and use these re-texes, enjoy. i presume these changes the skin tone to a more human like color eh? since i cant see the screenshota. thx for sharing these i'll will check it out and add it to the list soon. The Tera_Castanic_F-H04 mesh has some type of artifact that causes a long pointy shadow. I downloaded it first from TESNexus then from here to check and both versions have it. its the same file here and there so there's no fix yet' date=' its not bothering me tho. I use the armor in my game all of the time now. Love these Mods. I just wish there was a cloth version of the Elin helmets. Since the helmets are considered armor it kills my mage armor perk. i think u can just use sky edit and change it to cloth if u fancy, its pretty easy actually. But then it might change the crafting location for example ebony to misc. Quite right, I've fixed the links so you can now view the screenshots. Thanks again for the mods mate, I've always liked the Tera outfits even though I've only seen the game, never played it before.
dscythegeo Posted February 7, 2012 Author Posted February 7, 2012 i added them to my list. same for me here. i never played the game before but see it in action only lol.
Yai Posted February 7, 2012 Posted February 7, 2012 Love these Mods. I just wish there was a cloth version of the Elin helmets. Since the helmets are considered armor it kills my mage armor perk. i think u can just use sky edit and change it to cloth if u fancy' date=' its pretty easy actually. But then it might change the crafting location for example ebony to misc. [/quote'] Thanks for the suggestion. I thought it was gonna be complicated learning skyedit but I've played around with GECK before so it was easy to pick-up. I almost feel like a real modder.
Rahhna Posted February 7, 2012 Posted February 7, 2012 Hey. I noticed that after the Fix Tera High Elf F R16 (Fixed ESP + options for clothes / light / heavy type) textures of clothes on his breast, began to pass through the body. http://www.imagerise.com/show.php/1377961_ScreenShot12.jpg.html Can you fix it somehow? Sorry for my english.
Rahhna Posted February 7, 2012 Posted February 7, 2012 Hey. I noticed that after the Fix Tera High Elf F R16 (Fixed ESP + options for clothes / light / heavy type) textures of clothes on his breast, began to pass through the body. http://www.imagerise.com/show.php/1377961_ScreenShot12.jpg.html Can you fix it somehow? Sorry for my english.
Donkalleone Posted February 7, 2012 Posted February 7, 2012 i have found a "bug" for the Mods247HelfH16 the boots have a too low armor rating. i use the armor on lydia and sadly the boots arent overwritten
dscythegeo Posted February 7, 2012 Author Posted February 7, 2012 wow another upload to skyrim nexus, the tera hair pack. LOL http://skyrim.nexusmods.com/downloads/file.php?id=8021 Guess i should put a big big letters saying : * DO NOT UPLOAD TO SKYRIM NEXUS! BECAUSE THEY DUN LIKE IT * should i do that?? EDIT: oh well its moderated now so probably deleted.
yamacraw Posted February 7, 2012 Posted February 7, 2012 wow another upload to skyrim nexus' date=' the tera hair pack. LOL http://skyrim.nexusmods.com/downloads/file.php?id=8021 Guess i should put a big big letters saying : * DO NOT UPLOAD TO SKYRIM NEXUS! BECAUSE THEY DUN LIKE IT * should i do that?? EDIT: oh well its moderated now so probably deleted. Yeah you prolly should man, tbh them doing it puts this entire thread at risk. If you make something like this openly known... to everybody for access... then it catches the attention of those who would be able to force it to be taken down. The reason this works is because most people dont know its here.
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