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Dual Sheath Redux?


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Posted

So Im not new to modding having done a lot with Oblivion and some in skyrim. Recently I found time again to get back into Skyrim and was trying to add all the mods that I thought would make it fun. Now for the life of me I have run into an animation/Mesh problem with Dual Sheath Redux. I have everythign else working to my satisfaction save this one mod. 

 

The problem is simple. I install all the req's in the order listed and run FNIS and the Patch that comes with Redux. When I get ingame however, I either A) have the second dual weapon stuck like a pointer at my feet while the other wep sheaths on my side. or B)My second weapon dissapears like pre mod and the main sheaths at my side.  I have run over the installation guide several times and made sure I have the proper meshes for the Immersive weapons and armors and the other mods that meshes were provided for as well as making sure the skeleton was one that worked with the mod. So in the end im not really sure why its not working so I turn to you all my trusty friends at Loverlab.

 

 

Load Order:

 

 

skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ApachiiHair.esm
RaceCompatibility.esm
actorEvents.esm
ETaC - RESOURCES.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
WARZONES - Civil Unrest.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Brawl Bugs CE.esp
AOS.esp
Bestiality_NudeBears.esp
SexLab TDF Aggressive Prostitution.esp
SexLabMatchMaker.esp
SexLabSquirt.esp
SexLabNudeCreatures.esp
SWT1.2.esp
SexLabDefeat.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
BlackSacramentArmor.esp
BlackSacramentDBReplacer.esp
Cloaks.esp
Cloaks - Dawnguard.esp
Elewin Jewelry.esp
Hothtrooper44_Armor_Ecksstra.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
MashupUNP.esp
NewmillerPiercings2.esp
NewmillerPiercings3.esp
R18pn - Shanoa Armors.esp
Dr_Bandolier.esp
Antennaria.esp
Vath.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
SexLab Romance.esp
SexLab Solutions.esp
SkyTEST-RealisticAnimals&Predators.esp
The Joy of Perspective.esp
zzEstrus.esp
EstrusChaurus.esp
ETaC - Complete.esp
ETaC - Smelters.esp
ETaC - Dragon Bridge South.esp
Werewolves.esp
HentaiCreatures.esp
FNISspells.esp
Duel - Combat Realism.esp
Dual Wield Parrying_ScriptDragon.esp
Dual Wield Parrying_DualAttack.esp
Dodge Mod.esp
The Dance of Death - Ultimate Edition.esp
Sneak Tools.esp
Sneak Tools Vanilla Hoods.esp
Sneak Tools Vanilla Masks.esp
Stealth Skills Rebalanced_COMPLETE.esp
SexLab Cumshot.esp
BMatera.esp
Matera.esp
AlternateReality.esp
BVLT - Ashen.esp
DeadlyMutilation.esp
dD - Realistic Ragdoll Force - Realistic.esp
PCEA - Dawnguard - 0 - All Races.esp
Bashed Patch, 0.esp
Dual Sheath Redux.esp
Dual Sheath Redux Patch.esp
SuiFonOutfitBBP.esp
ScarletDawnArmor.esp
SexLab Trainers.esp
SexLabDangerousNights.esp
LovelyHairstylesCE.esp
iNeed.esp

 

Posted

And you ran the proccer from DSR? You could also try an XP32 Skeleton that's made for SOS without any other edits.

 

In any case, the way I fixed my issue was reinstalling my skeleton, running the proccer, then started playing again and it was fine. After I started using SOS though, I switched to an XP32 that has better SOS compatibility and re-ran the proccer after that and didn't have an issue with that either. :o 

Posted

Attempted using that version of the XPMS skeleton with no luck.  Did I perhaps botch something when installing meshes DSR? Did the main mod, then installed the meshes for Immersive armors and weapons, then patched, installed Skeleton, and ran FNIS.

Posted

Usually the weapons dragging on the ground is a skeleton issue. Hm. Have you tried it on a freshly new game or a completely vanilla save?

 

You may want to also try to install DSR after installing FNIS, I wouldn't think that FNIS would be the culprit because I installed FNIS way way after DSR, but there are things way different in my load order and yours. Also make sure that all your weapon/armor packs are loaded before the DSR patch. I think you do though, but it doesn't hurt to make for sure.

 

Also, is that Dual Wield Parrying mod affecting how the weapons are displayed on characters? One mod could be trying to cancel out the other which could lead into similar issues, but I wouldn't THINK that would ever happen. That's a headscratcher. 

Posted

I have tried various reinstalls but not a vanilla save so I will try that. I did notice odly that while im trying to now get some bounce animations that it works on NPCs but not my char. Same goes for DSR. I can see the daggers on NPCs back but not mine. o_O at this rate im going to have to do the classic install one mod at a time and see what works lol.

Posted

Ah I think I pin pointed the problem. It would appear that the custom race im using for some reason does not accept changes to animations. When I try another custom race or a vanilla race everything works great! This is the race I was using http://www.nexusmods.com/skyrim/mods/23170/? and the BBB and DSR doesnt seem to work for some reason. Anyway to fix that?

 

ok It would seem I need to manuall install a proper skeleton into the Matera files and rename it Skeletonbeast_female. I cant seem to find which one I need to rename and throw in there. I have tried the XPMS one and havnt had any luck. Perhaps im just doing it wrong.

 

 

Posted

Got DSR working! thanks for all the ideas. In the end I had to take the skeleton.nif from where it installed for the rest of skyrim and rename it skeletonbeast_female.nif and drop it into the custom race folder.  At least I think thats what fixed it lol. Now just to fix the torpedo boobs im getting now with BBP.

Posted

Woo! That's good that you pinpointed to that. I didn't even think about custom races. I'm just glad it was a skeleton issue and not something borked in terms of load order. Figuring that out is a NIGHTMARE.

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