KestrelSky Posted May 8, 2014 Posted May 8, 2014 I've been attempting to edit the mesh for the SOS UNP Schlong. I've hit a bit of a roadblock. B3lisario pointed me toward the PDF for making a new addon, but my problem is very specific to .nif exports from 3ds max and isn't covered in the pdf. As a test I've taken the original work malegenitalsf.nif file, import it in 3ds max, make no changes, and export it. I then update the BSBehaviorGraphExtra data as necessary, and all the texture links under BSLightshaderproperties are identical to the original. The mesh shows up in game and works normally, but the textures aren't loading correctly, it's just a uniform skin color. Any idea what I'm missing/breaking during that workflow? Neverrrrrmind, got it sorted.
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