CeeTeeDee Posted May 7, 2014 Posted May 7, 2014 Hi, i'm using groovtama's latest extended skeleton, FNIS and pc exclusive animation path. overall I've sorted out all the bugs that have been troubling me except this one. NPCs + monsters animations get stuck briefly when they start, humanoid NPC's get stuck in 'T-form' and monsters just don't animate properly, all briefly for a moment before they resume their proper animations, its like there is a loading delay for the animations themselves or the markup. Is there some kind of havok ini tweak or something similar that will solve the problem? in larger fight scenes it looks really sad when the npcs or monsters start to glitch.
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