saddad Posted January 16, 2012 Posted January 16, 2012 My problme is the unnatural transition from the water body to the bank, as the water should be transparent near the coast. This doesn't exist in 2.0. See SS: I guess it is something to do with the depth parameters? But I don't know how to fix that. Any help would be appreciated.
saddad Posted January 16, 2012 Author Posted January 16, 2012 My obge log: Hooked: kernel32.dll Hooked: kernel32.dll Hooked: user32.dll Hooked: d3dx9_27.dll Hooked: d3dx9_43.dll Detoured GetRenderedSurfaceParameters(); succeeded Replacing the built-in shaders. Detoured GetShaderBinary(); succeeded Detoured LoadTextureFile(); succeeded Init: D3D9.DLL queried. Init: D3D9.DLL loaded. Init: Took over Direct3DCreate9. OD3D9: Driver queried from 0x013de643 OD3D9: Driver 0x00d77fd0 constructed from 0x013de5b4 (1 drivers available) OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ OD3D9: NULL has multi-sample support: yes OD3D9: Fetch4 not supported. OD3D9: Driver 0x00d77fd0 destructed from 0x013e773e (0 drivers left) OD3D9: Driver queried from 0x013de624 OD3D9: Driver 0x00d77fd0 constructed from 0x013de5b4 (1 drivers available) OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ OD3D9: NULL has multi-sample support: yes OD3D9: Fetch4 not supported. Replaced depth-stencil by INTZ OD3D9: Device queried from 0x0076a547 OD3D9: Queue 1, MS-type 0, MS-quality 0 OD3D9: Device 0x00d767c0 constructed from 0x013e7b76 (1 devices available) Loading texture (data\textures\shaders/unbound.dds) Pre Hook Depth buffer texture (INTZ) (1366,768) created OK. Depth buffer reattached OK. 0 Init: NVCPL.dll queried. Received load game message. Loading a game. Creating effect vertex buffers. Creating effect constants pool. Creating full screen textures. Width = 1366, Height = 768 Format = A16B16G16R16F Loading the effects. Found texture to load: ssao/RandomNoiseB.dds Loading texture (data\textures\ssao/RandomNoiseB.dds) Found texture to load: ssao/RandomNoiseB.dds Linking to existing texture (data\textures\ssao/RandomNoiseB.dds) Found texture to load: sky/pcs/Sun_025k.dds Loading texture (data\textures\sky/pcs/Sun_025k.dds) Found texture to load: sky/pcs/OptDpta_2D.dds Loading texture (data\textures\sky/pcs/OptDpta_2D.dds) Found texture to load: effects\mlaa_area.dds Loading texture (data\textures\effects\mlaa_area.dds) Found texture to load: effects\mlaa_area.dds Linking to existing texture (data\textures\effects\mlaa_area.dds) Found texture to load: effects\mlaa_area.dds Linking to existing texture (data\textures\effects\mlaa_area.dds) Found texture to load: effects\smaa_areatex.dds Loading texture (data\textures\effects\smaa_areatex.dds) Found texture to load: effects\smaa_searchtex.dds Loading texture (data\textures\effects\smaa_searchtex.dds) Found texture to load: Effects/Hexagon.dds Creating lod vertex buffers. Added to list OK. Found texture to load: ssao/RandomNoiseB.dds Linking to existing texture (data\textures\ssao/RandomNoiseB.dds) Found texture to load: ssao/RandomNoiseB.dds Linking to existing texture (data\textures\ssao/RandomNoiseB.dds) Found texture to load: sky/pcs/Sun_025k.dds Linking to existing texture (data\textures\sky/pcs/Sun_025k.dds) Found texture to load: sky/pcs/OptDpta_2D.dds Linking to existing texture (data\textures\sky/pcs/OptDpta_2D.dds) Found texture to load: effects\mlaa_area.dds Linking to existing texture (data\textures\effects\mlaa_area.dds) Found texture to load: effects\mlaa_area.dds Linking to existing texture (data\textures\effects\mlaa_area.dds) Found texture to load: effects\mlaa_area.dds Linking to existing texture (data\textures\effects\mlaa_area.dds) Found texture to load: effects\smaa_areatex.dds Linking to existing texture (data\textures\effects\smaa_areatex.dds) Found texture to load: effects\smaa_searchtex.dds Linking to existing texture (data\textures\effects\smaa_searchtex.dds) Found texture to load: Effects/Hexagon.dds Loading the effects. Loading effect "Volumetric_SSAO.fx" that already exists. Returning index "0" of existing effect. Loading effect "Volumetric_SSII.fx" that already exists. Returning index "1" of existing effect. Loading effect "Volumetric_SSGI.fx" that already exists. Returning index "2" of existing effect. Loading effect "Ring_SSAO.fx" that already exists. Returning index "3" of existing effect. Loading effect "CrysisAO.fx" that already exists. Returning index "4" of existing effect. Loading effect "HBAO.fx" that already exists. Returning index "5" of existing effect. Loading effect "HDAO.fx" that already exists. Returning index "6" of existing effect. Loading effect "JakobsenAO.fx" that already exists. Returning index "7" of existing effect. Loading effect "Godrays05.fx" that already exists. Returning index "8" of existing effect. Loading effect "Godrays06.fx" that already exists. Returning index "9" of existing effect. Loading effect "LightShafts_PCS.fx" that already exists. Returning index "10" of existing effect. Loading effect "NormalFilterAA.fx" that already exists. Returning index "11" of existing effect. Loading effect "DLAA.fx" that already exists. Returning index "12" of existing effect. Loading effect "FXAA2.fx" that already exists. Returning index "13" of existing effect. Loading effect "FXAA3.fx" that already exists. Returning index "14" of existing effect. Loading effect "MLAA.fx" that already exists. Returning index "15" of existing effect. Loading effect "MDLAA.fx" that already exists. Returning index "16" of existing effect. Loading effect "MFXAA.fx" that already exists. Returning index "17" of existing effect. Loading effect "SMAA.fx" that already exists. Returning index "18" of existing effect. Loading effect "Shaped_Bokeh_DoF.fx" that already exists. Returning index "19" of existing effect. Loading effect "Bokeh_Hexagon_DoF.fx" that already exists. Returning index "20" of existing effect. Loading effect "Bokeh_Circle_DoF.fx" that already exists. Returning index "21" of existing effect. Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "22" of existing effect. Loading effect "CrysisDoF.fx" that already exists. Returning index "23" of existing effect. Loading effect "DepthOfField.fx" that already exists. Returning index "24" of existing effect. Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "25" of existing effect. Loading effect "ColorEffects.fx" that already exists. Returning index "26" of existing effect. Loading effect "ColorMood.fx" that already exists. Returning index "27" of existing effect. Loading effect "ENBColorEffect.fx" that already exists. Returning index "28" of existing effect. Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "29" of existing effect. Loading effect "HLSLColorGrading02.fx" that already exists. Returning index "30" of existing effect. Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "31" of existing effect. Loading effect "HLSLvignette.fx" that already exists. Returning index "32" of existing effect. Loading effect "obsharpen.fx" that already exists. Returning index "33" of existing effect. Loading effect "Toon.fx" that already exists. Returning index "34" of existing effect. Loading effect "Film16.fx" that already exists. Returning index "35" of existing effect. Loading effect "SmartSat.fx" that already exists. Returning index "36" of existing effect. Loading effect "Technicolor3.fx" that already exists. Returning index "37" of existing effect. Save-game references to 3 textures. Error loading texture list: too small. No mesh data found in save-game. No effect data in save-game. LoadShader (AmbientDungeons.fx) - Script refID = e000ed3 LoadEffect (Water.fx) - Script refID = d000ed5 (Managed) Found texture to load: effects\water_NRM_LOD.dds Loading texture (data\textures\effects\water_NRM_LOD.dds) Found texture to load: effects\water_NRM_3D.dds Loading texture (data\textures\effects\water_NRM_3D.dds) Received ExitGame message. Depth buffer : Lost device callback. Releasing the depth buffer surface. Releasing the depth buffer texture.
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