Thehunteroftruth Posted April 26, 2014 Posted April 26, 2014 Hi guys! As title says i would like to know how can i change a slot of an armor piece and then making this new item a standalone copy without overwriting existing files. Basically i've removed the vest from the armor leaving only the chestplate(converted to unp body type with outfit studio manager). Now i would like to separate the collar that is attached to the chestplate and change both the chestplate and collar armor slot. How can i do that?Thanks in advance ^^ Armor picture:
Kaz Aanh Posted April 26, 2014 Posted April 26, 2014 You will need nifskope for that. So if you already have separated them both , chestplace and collar. Open them via nifskope and change their body alignment to something other. Highlight then in the render window or choose them in the file tree : NiTriShape>BSDismemberSkinInstance > then in the Block Details ( make sure you have set options to show files in the tree style, View > Block List > Show blocks in tree ). Open partitions tab and change Body Part from SPB_32_BODY something else , SPB_36_RING , SPB_42_CIRCLET etc. Lets say we will pick SPB_42_CIRCLET. After this you have to the a simillar thing in the CK: - load it up - go to Armor tab and copy ArmorDaedricCuirass, we will use that as a template - after duplicating them you can rename them to something other like "Collar " etc - now go back to your freshly created Collar in the Armor tab, open it - unhighling BODY and check 42-Circlet - in the same opened tab you have a small Model window with a DaedricCuirassAA in it, click on it - new window should open ,rename ID DaedricCuirassAA to something more fitting ( ie CollarAA ) - un-check BODY , Calves ,Forearms and check Circlet again. - select a model of your collar.nif - if your collar shows up in the CK render window you did good. - if its invisible you probably made a mistake with previous steps, make sure that .nif file has the same body flag as armors in the CK ,otherwise they will just appear as an invisible model. - click ok,create new form. - now remove DaedricCuirassAA from the Model window ,right click , add new and find your CollarAA. - press ok , save , test in game This way you can separate armor into the small pieces and make them work like Morrowind's style armours , with lots of wearable parts. I hope I didn't make any mistake , I'm kinda tired uhh. And you don't need to attach a body mesh with your collar so remove it if you have it.
Thehunteroftruth Posted April 26, 2014 Author Posted April 26, 2014 You will need nifskope for that. So if you already have separated them both , chestplace and collar. Open them via nifskope and change their body alignment to something other. Highlight then in the render window or choose them in the file tree : NiTriShape>BSDismemberSkinInstance > then in the Block Details ( make sure you have set options to show files in the tree style, View > Block List > Show blocks in tree ). Open partitions tab and change Body Part from SPB_32_BODY something else , SPB_36_RING , SPB_42_CIRCLET etc. Lets say we will pick SPB_42_CIRCLET. After this you have to the a simillar thing in the CK: - load it up - go to Armor tab and copy ArmorDaedricCuirass, we will use that as a template - after duplicating them you can rename them to something other like "Collar " etc - now go back to your freshly created Collar in the Armor tab, open it - unhighling BODY and check 42-Circlet - in the same opened tab you have a small Model window with a DaedricCuirassAA in it, click on it - new window should open ,rename ID DaedricCuirassAA to something more fitting ( ie CollarAA ) - un-check BODY , Calves ,Forearms and check Circlet again. - select a model of your collar.nif - if your collar shows up in the CK render window you did good. - if its invisible you probably made a mistake with previous steps, make sure that .nif file has the same body flag as armors in the CK ,otherwise they will just appear as an invisible model. - click ok,create new form. - now remove DaedricCuirassAA from the Model window ,right click , add new and find your CollarAA. - press ok , save , test in game This way you can separate armor into the small pieces and make them work like Morrowind's style armours , with lots of wearable parts. I hope I didn't make any mistake , I'm kinda tired uhh. And you don't need to attach a body mesh with your collar so remove it if you have it. Thank you for the detailed reply! I'll try that as soon as i can. Can i ask you by the way how Can i divide the collar and the chestplate?
Thehunteroftruth Posted April 28, 2014 Author Posted April 28, 2014 bump! I still need to know how to separate the two pieces
Kaz Aanh Posted April 28, 2014 Posted April 28, 2014 You can do this in the Outfit Studio. - Import that outfit: - import body shape ( without body ,outfit studio will crash when you press Create outfits in the Bodyslide window, well at least for me ) - there is a tool called Mask Verticles - use it to paint sections of the armour you want to stay, in this case paint collar - create zap slider and name it zapslider or sth different - check if it works ( if you press a slider some unmasked parts of the armor should move a bit in forward ) - save project as , remember the name of the saved file - open a new Bodyslide.exe - go into the filter area and look for your saved project - when you find it open Preview Small and Big windows - now check that "zapslider" , unmasked parts of the armour should vanish - you might wanna move sliders to the opposite sides so _0 will match low weight - Create bodies - open in the nifkospe and delete bodymesh if they don't use SPB_BODY_32 flags. Alternatively you could try to delete verticles in the nifkope or in blender/3dsmax. If you have problems check out this guide and look for zap slider creation section. Its a bit clearer and more detailed.
Thehunteroftruth Posted April 28, 2014 Author Posted April 28, 2014 You can do this in the Outfit Studio. - Import that outfit: - import body shape ( without body ,outfit studio will crash when you press Create outfits in the Bodyslide window, well at least for me ) - there is a tool called Mask Verticles - use it to paint sections of the armour you want to stay, in this case paint collar - create zap slider and name it zapslider or sth different - check if it works ( if you press a slider some unmasked parts of the armor should move a bit in forward ) - save project as , remember the name of the saved file - open a new Bodyslide.exe - go into the filter area and look for your saved project - when you find it open Preview Small and Big windows - now check that "zapslider" , unmasked parts of the armour should vanish - you might wanna move sliders to the opposite sides so _0 will match low weight - Create bodies - open in the nifkospe and delete bodymesh if they don't use SPB_BODY_32 flags. Alternatively you could try to delete verticles in the nifkope or in blender/3dsmax. If you have problems check out this guide and look for zap slider creation section. Its a bit clearer and more detailed. Thanks! I hope i will be able to finish everything now
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