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D.C Subway by RezRayV12

monthl14.jpg

 

 

Video

http://www.youtube.com/watch?v=VPmI04g3nJQ

 

 

Installation

 

1) Copy Data folder to your Fallout Data folder "if prompted to overwrite say yes to all"

 

2) Load the RezDCSubway.esm at the end of your ESM files in load order

 

3) Load the RezDCSubwayLoadLast.esp at the very end of your load order

 

* This Mod has not been tested with any major Fallout 3 overhaul mods... except Fellout for lighting which I highly recommend..

 

 

Required Files

 

None.. just the ones included in this file

 

 

Game play

 

Subway entrances are near orig ones.. or right inside Old station. You will see them. Metro Central is prob the easiest to start with.

 

The subway cars act pretty much like a normal subway. you enter the subway train and it will start automatically to its schedule. When arriving at the next stop, you can ether get off the subway train or stay on and ride thru to the next stop.. again will restart automatically..

 

The subway cars you can walk around on while moving and also is completely follower friendly.. you can even sandbox them on a subway train and pick them up later at a different station..

 

New Stations and Subway lines that are repaired and running. (These are all new.. do not effect Vanilla game or old subway stations)

 

RedLine North and South

 

Friendship station

Tenleytown station

Dupont station

Metro Central Station

Museum station

Anacostia Crossing station

 

White Line East and West

 

Fairfax station

Arlington station

Metro Central Station

Takoma station

 

Story Line

 

In 1950 D.C. Started building its first Subway System.. After several years and almost at its completion it was shut down and sealed never have been being used by the public.. Official word was it flooded..

 

Later the Subway system we know and use today was built and opened to the public, The one destroyed in Fallout 3 due to the war..

 

Over the years after the war the Old Orig Subway system that had been sealed in time was discovered and secretly unsealed. After years of partially repairing the Old Subway systems and getting some of them working, they have now been opened for safer travel in the D.C. area due to the harsh environment above ground.

 

 

About the Mod

 

At this time all the subway stations look sealed in time as they did over 200 years ago.. I was going to add vendors, stores, stands and a kinda transit authority. But figure releasing this way first would be better. Everyone kinda does and has their own theme for Fallout 3 and anything I added would prob not fit into everyones storyline... This way it is kinda an open canvas for those who want to add their own NPCs and such.. I would love to see people release some mods editing these stations with more activity... Thinking in real life if you had this whole underground world that was safe from the harsh environment, that there would prob be all sorts of shops and people in these stations.. along with some kind of security..

 

I have built this as an ESM so it will be easy to call as a master for other people who want to mod new stuff to it.. I have also included an esp file that is needed to unblock any entrances to the subways overwritten by other mods...

 

The subway system is all new... so does not effect the Vanilla game or the Old stations in anyway besides an old unsealed door in some.... nothing orig is removed and all quests work just as they did..

 

 

FAQ and Troubleshooting

 

If you get red diamonds then you did not install the mod correctly.. ( sorry we all seem to get one of those comments on our files from new people)

 

Subway car stops or slowes when combat starts... This is meant to happen in some cases... It will restart again automatically..

 

When you save your game while riding the subway.. When you restart your game the subway car will be stopped.. But will restart again automatically

 

Entrances to the stations are blocked or cannot enter... This is caused by another mod you have overwriting the world space... Should not happen if you have the esp included in this file loaded last in your load order...

 

Sometimes my Followers get stuck in the floor for a moment outside the Orig Anacosta Subway station entrance... This is a bug in Fallout 3 itself.. My mod does not effect that area in any way..

 

I would like to leave a comment about how I would change everything in this mod.. or its great but you should of added ........... You can go to www.BuildYourOwnModAndDontDownloadMine.com

 

 

Credits

 

Thanks to bunsaki for some of the great animations and models I edited to make this mod possible.


 

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  • 6 months later...

I'm doing a new playthrough with FO3 (amazing...) and I would like to try these ones. But of course I didn't understand well and I need more explanation. The restored metros are brand new cells? because I run Metro Carriages (it's like Busworld) so I would like to understand what happens...

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I'm doing a new playthrough with FO3 (amazing...) and I would like to try these ones. But of course I didn't understand well and I need more explanation. The restored metros are brand new cells? because I run Metro Carriages (it's like Busworld) so I would like to understand what happens...

Well would have to explain the back-story first.  DC originally built a Subway system lower then the one that was ever used. but flooded (in RL)  So what this does is opens up the old subway system and some of it's stations. Suppose to look frozen in time like it was just unsealed and never used.. Like in RL it was never used or opened. 

 

So basically just adds a new doorway to a few subway stations, that access the new subway stations and system I had built. Shouldn't mess with much. 

 

 

It had tons of UDL's and was file of the month when I had it on Nexus.. and I had no user issues if that tells you anything. 

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of course it doesn't tell me anything, Rez! I trust your mods no matter what people report... :)

But excluding this, usually people tend to make compatibilities for the big old ones, for example I always try to check DC / NV interiors and AWOP.

My concern was coming from the fact that this carriage mod is pretty recent compared to "big old ones" like busworld, so if people make a mod for the metro it's more probable that busworld is more compatible than this last carriage thing.

 

But if it adds new places, then it's impossible to have issues

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  • 2 months later...
  • 2 weeks later...
  • 2 weeks later...

Great Mod and it is a great get around DC fast addition to game.

 

I have noticed some things though. The trains from DuPont south aren't running, I get on train and then when it stops again I am still at DuPont. The same for Fairfax running east - Is this meant to happen? I have also noted some maps going blank in the pipboy.

 

I am running this with TTW installed. I am not sure if I should point out the apparent bugs here  or at the TTW sight.

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Are you running the TTW version from another site or this one?  All the trains work as they should on this version and I have not used the TTW version that was released yet from tizerist and others.  I also run TTW with a self converted one and it works fine also. 

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Are you running the TTW version from another site or this one?  All the trains work as they should on this version and I have not used the TTW version that was released yet from tizerist and others.  I also run TTW with a self converted one and it works fine also. 

 

Running it on 2.7.3 as downloaded from TTW site. Okay I note that there are is more than one version, I didn't realise there was more than one. I will check that out now. Ta for the quick reply. 

 

To clarify, the file downloaded from here works perfectly in standalone FO3, no glitches at all that I could pick up. The TTW conversion for TTW 2.7.3 is the one that I have glitches with. I have FO3 installed in my second hard drive and FO3/FNV with TTW installed on my main drive.. So I guess my original post should have been directed to TTW site, sorry about that, my confusion entirely. 

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