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how to active mod in Creation kit when use Mod Organizer


gona91

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Posted

Hi, I have a problem with Mod Organizer when i'm open data creation kit  i'm active with mod want edit it still the same skyrim default.

Posted

Open MO, click on the gear icon. Select Creation kit and make sure that Close MO when started is unchecked. Close window and all mods should be useable in CK.

Posted

To be able to access your mods in CK when you are using Mod Organizer you have run CK from MO. This also applies to SKSE, BOSS and FNIS.

 

Start Mod Organizer

Click on the two gears icon above mod list

If  there is no Creation kit listed, then you need to create it

In the Title area delete what is there and type in Creation Kit

In the Binary area click on button to its right and browse to CreationKit.exe

Click on it then click on open

Uncheck the box to the left of Close MO when started

close window saving the changes

 

Now click on the button to the left of the Run button

You should now see Creation Kit in the dropdown box

Select it and press run, when CK starts MO should still be running in the background

If so, you should see all installed mods in CK

 

SKSE, BOSS, FNIS and Bodyslide should be added if you are using them

Posted

Sorry ! I want to edit mod Tropical skyrim in Creation kit it show landcape texture, meshes Tree and Grass still default  :(

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