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Questions about player dialogue in CK


Fredas

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Posted

Just a couple of questions related to player dialogue entries.

 

1: Odd situation.  I'm adding player dialogue to a preexisting mod.  I do this one of two ways: Either I duplicate an existing dialogue and change the words, or I create a new dialogue entry from scratch.

 
The in-game behavior ends up being the following:
 
Preexisting dialogue entries: Conversation moves along (or ends) 1.5 seconds after selecting dialogue.
Duplicated-then-changed entries: Conversation moves along (or ends) 1.5 seconds after selecting dialogue.
Brand new dialogue entries: Conversation takes forever (5+ seconds) to move along (or end) after selecting dialogue.
 
I've scrutinized the dialogue entries very closely in an attempt to identify any possible differences that could account for this anomaly.  I can't find anything.  But the problem is 100% reliable: My entries take forever.  Preexisting entries, or copies of entries, don't waste time.
 
Anyone have an idea why?
 
2: When I add a dialogue branch in CK, in-game it pops up at the bottom of the dialogue list.  How do I go about forcing a particular order?  (I already tried arranging the entries alphabetically.)
 
Posted

About the only thing I can think of for question #2 is to completely delete all dialogue entries and start over, on the assumption that CK maintains (somewhere inaccessible) a list of dialogue entries by date and uses said list to dictate their order of appearance.

 

Still no clue at all on question #1.

 

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