Drakthuro Posted March 28, 2014 Posted March 28, 2014 Hi there, I had a question about importing meshes from other games such like oblivion to skyrim. I tried it a few times, Followed some tutorials but i cannot get it to work. Once i load in the object into the CK. I get an error message, wich says abort. Again. Ignore. I just press again. And so my object is loaded in the CK, The object remains invisible while the collision is there. All the textures are assigned to the correct paths Mesh and textures are placed in skyrim data/Meshes folder and textures folders Here are some screenshots of the error message, The settings of export, And niffskope view and ofcourse 3dsmax and CK view Is there a possibility someone could explain me about what's the problem, Why it didn't work. And what i need to do to get it to work. Thanks.
Ruskii420Sama Posted March 28, 2014 Posted March 28, 2014 Did you do the BSLightingShader properties? You need to go find a mesh that is similar and copy over the BSLightingShader, then reset the texture paths.
Drakthuro Posted March 29, 2014 Author Posted March 29, 2014 Sorry for the noobish questions, But we all have to start somewhere, So i have another problem i imported a tree from morrowind. but now, Instead of that the black texture blends or go's transpirant it just keeps showing it. like this. How can i get the black mask to blend so it will only show the green leave texture?, Tnx
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