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Advice on bone weight copying for oblivion port


kosukosu1

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I'm in the process of converting some of my meshes from oblivion to skyrim, and one of the problems i'm facing is that when i bone weight copy a sleeved shirt, for example - the skyrim pose with the arms down is making the body part of the shirt be weighted with the sleeve part, so that when the upper arm moves, part of the shirt moves along with the sleeve as well.

 

I can remove vertices manually from the vertex group, but is it better to weight copy with the skyrim body in the T-pose instead? Anyone have any advice on the best way to deal with this? Thanks :)

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