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Hdt Mempatch log filled with errors.


Redflyingmonkey

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Posted

I haz no idea what I'm reading. 

 

 

[03/26/14 11:51:38]INFO: Queue OK

[03/26/14 11:51:38]INFO: SKSEPlugin_Load
[03/26/14 11:52:41]ERROR: Fatal error occured
[03/26/14 11:52:41]ERROR: Fatal error occured
[03/26/14 11:52:41]ERROR: Code : 0xc0000005
[03/26/14 11:52:41]ERROR: Flag : 0x00000000
[03/26/14 11:52:41]ERROR: Module : à[!
[03/26/14 11:52:41]ERROR: Address : 0x00d573a8
[03/26/14 11:52:41]ERROR: Module Address : 0x14377870
[03/26/14 11:52:41]ERROR: AccessViolation, try to read 0x3d9cc57e failed
[03/26/14 11:52:41]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :
[03/26/14 11:52:41]ERROR: Code : 0xc0000005
[03/26/14 11:52:41]ERROR: Flag : 0x00000000
[03/26/14 11:52:41]ERROR: Module : 
[03/26/14 11:52:41]ERROR: Address : 0x00f602f6
[03/26/14 11:52:41]ERROR: Module Address : 0x3f0ab741
[03/26/14 11:52:41]ERROR: AccessViolation, try to write 0x85e77000 failed
[03/26/14 11:52:41]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :
[03/26/14 11:52:41]ERROR: TESV : 0x00f602f6
[03/26/14 11:52:41]ERROR: TESV : 0x00d573a8
[03/26/14 11:52:41]ERROR: TESV : 0x00f60375
[03/26/14 11:52:41]ERROR: TESV : 0x00bf2fb8
[03/26/14 11:52:41]ERROR: TESV : 0x00be554e
[03/26/14 11:52:41]ERROR: TESV : 0x00be27ac
[03/26/14 11:52:41]ERROR: TESV : 0x00d5fe10
[03/26/14 11:52:41]ERROR: Thread local Havok memory heap:
[03/26/14 11:52:41]ERROR: Temp memory allocator:0x01bb1314
[03/26/14 11:52:41]ERROR: Temp memory allocated:-1
[03/26/14 11:52:41]ERROR: Temp memory in used:-1
[03/26/14 11:52:41]ERROR: Temp memory available:0
[03/26/14 11:52:41]ERROR: Temp memory total available:-1
[03/26/14 11:52:41]ERROR: Temp memory largest block:-1
[03/26/14 11:52:41]ERROR: Heap memory allocator:0x01bb1314
[03/26/14 11:52:41]ERROR: Heap memory allocated:-1
[03/26/14 11:52:41]ERROR: Heap memory in used:-1
[03/26/14 11:52:41]ERROR: Heap memory available:0
[03/26/14 11:52:41]ERROR: Heap memory total available:-1
[03/26/14 11:52:41]ERROR: Heap memory largest block:-1
[03/26/14 11:52:41]ERROR: Debug memory allocator:0x01bb1314
[03/26/14 11:52:41]ERROR: Debug memory allocated:-1
[03/26/14 11:52:41]ERROR: Debug memory in used:-1
[03/26/14 11:52:41]ERROR: Debug memory available:0
[03/26/14 11:52:41]ERROR: Debug memory total available:-1
[03/26/14 11:52:41]ERROR: Debug memory largest block:-1
[03/26/14 11:52:41]ERROR: Solver memory allocator:0x01bb1314
[03/26/14 11:52:41]ERROR: Solver memory allocated:-1
[03/26/14 11:52:41]ERROR: Solver memory in used:-1
[03/26/14 11:52:41]ERROR: Solver memory available:0
[03/26/14 11:52:41]ERROR: Solver memory total available:-1
[03/26/14 11:52:41]ERROR: Solver memory largest block:-1
[03/26/14 11:52:41]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp

 
If you haz any idea what in the seven cat hells filled with tuna shaped dog food is going on, I'd love to haz 'em ideas. I'm sure now this is the cause of my CTD on startup, I've got cheson's memory patch, everything cleaned/up to date/skeleton ok/fnis ok/patches ok, plus my CTDs are on entirely new games. So this is definitely what is causing all my skyrim brainfarts and I can't figure out what it means ... 
Posted

In programming, I believe the conventional way is:

0 = not used/disable

1 = enable

-1 = illegal

Thus, this log can mean that mempatch doesn't work since something is blocking it.

 

Posted

And what's happening to your Skyrim when this is being logged? I think mempatch just logged Skyrim's crash, the one that usually happens without an error message.

Posted

Well I just crash directly. I think that the mempatch is actually causing this crash, since the time of the first error line is exactly the one at which the game froze on the loading screen then crashed, same second too. 

I believe, except HDT, I have currently no reason to crash at all, my mod list is the one I've been playing with for months now, and the only things I've changed or modified are some meshes and, well, some stuff in JFF. 

Posted

Then remove mempatch and see if you keep crashing.

There is always a reason to crash. It can be anything.

 

edit: btw, are you running your Skyrim from an SSD drive?

edit2: you said about hdt... You meant hdtPE? Have you just installed it?

edit3: again, this crash has probably nothing to do with mempatch. If your windows error logging shows some program has crashed, will windows logging be in charge of that crash?

Posted

Nope, not an SSD. Yep, I installed it, but like 3 months ago, I updated when I had to. Also, if my windows error logging shows an error, I'm gonna suspect the culprit may be windows, not the logging itself, and right now I'm suspecting my hdt xml to have some unacceptable entries that'd make the hdt logging pick it up. Issue is, I don't know which settings exactly cause the crash, then looking for it I saw this log filled with a lot of errors. 

 

I also don't know if this could come from a conflict between memory heap allocations ? I mean I've got SKSE 1.7.0 with Cheson's memory patch, safety load and hdt mempatch, would it kind of say "screw you bro" to each other at startups ? Normally it loads fine, new games load fine too. Issue is, as soon as I leave the game and try to reload, CTD and same log. The only thing I do meanwhile is change some stuff in JFF since I'm trying to bake another xml right now. 

(tl;dr : MAN I SUCK ON THIS COMPUTERING CRAP)

Posted

Sheson's and hdt memory patches are compatible. I use SSME and hdtSkyrimMemPatch. SafetyLoad is not required if you have Sheson's running.

We better leave that windows logging stuff i think.

Posted

Then it has to be hdt, i thought this log could help me understand what is wrong but it looks more like a simple crash report from what I understand from your answers. And yeah, I totally lawyered that windows logging argument. TOTALLY. LAWYERED.

  • 2 months later...
Posted

Sheson's and hdt memory patches are compatible. I use SSME and hdtSkyrimMemPatch. SafetyLoad is not required if you have Sheson's running.

We better leave that windows logging stuff i think.

 

   Should hdtSkyrimMemPatch.ini,  FixInfiniteLoad =  be set to false?, since I'm using SSME.  I have FasterLoading = set to false. 

 

Posted

Btw my mempatch log shows the same when i crash on load screen. I've noticed that there's something about the save file which causes the crash. Like today i tryed to load one save about 10 times and crashed always. Then i loaded autosave from the same spot and it worked.

Posted

[03/26/14 11:51:38]INFO: Queue OK

[03/26/14 11:51:38]INFO: SKSEPlugin_Load
[03/26/14 11:52:41]ERROR: Fatal error occured
[03/26/14 11:52:41]ERROR: Fatal error occured
[03/26/14 11:52:41]ERROR: Code : 0xc0000005
[03/26/14 11:52:41]ERROR: Flag : 0x00000000
[03/26/14 11:52:41]ERROR: Module : à[!
[03/26/14 11:52:41]ERROR: Address : 0x00d573a8
[03/26/14 11:52:41]ERROR: Module Address : 0x14377870
[03/26/14 11:52:41]ERROR: AccessViolation, try to read 0x3d9cc57e failed
[03/26/14 11:52:41]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :
[03/26/14 11:52:41]ERROR: Code : 0xc0000005
[03/26/14 11:52:41]ERROR: Flag : 0x00000000
[03/26/14 11:52:41]ERROR: Module : 
[03/26/14 11:52:41]ERROR: Address : 0x00f602f6
[03/26/14 11:52:41]ERROR: Module Address : 0x3f0ab741
[03/26/14 11:52:41]ERROR: AccessViolation, try to write 0x85e77000 failed
[03/26/14 11:52:41]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :
[03/26/14 11:52:41]ERROR: TESV : 0x00f602f6
[03/26/14 11:52:41]ERROR: TESV : 0x00d573a8
[03/26/14 11:52:41]ERROR: TESV : 0x00f60375
[03/26/14 11:52:41]ERROR: TESV : 0x00bf2fb8
[03/26/14 11:52:41]ERROR: TESV : 0x00be554e
[03/26/14 11:52:41]ERROR: TESV : 0x00be27ac
[03/26/14 11:52:41]ERROR: TESV : 0x00d5fe10
 
Bolded is the module causing your crash, ha rd to tell since its not displayed properly, but if something specific is causing a crash check that.
Posted

Hey, thanks for the effort but it's like, a 3 month old solved issue right there aha. In the end I realized it was my HDT xml who had some crazy values that my CPU couldn't handle displaying so it just made the game crashed, after toning the values down a lot I managed to make things work. 

Posted

What is your findout?

Which value?  :idea:

 

Ah sorry, it was the restitution mostly, I didn't really use JFF around that time and I did a mistake and changed the restitution and the Y axis joint pivot for one breat to 100.0000 on Notepad +. When I opened my xml on JFF again I realized that was the reason the screen went banans before the game crashed. 

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