Fredas Posted March 24, 2014 Posted March 24, 2014 (Originally posted in the wrong forum.) Trying to fix a problem with PuppetMaster's choice of animations. In order to accomplish this, I need to have some means of testing each of the animations (used by two actors) made available by Sexlab / ZaZ so I can pick the most appropriate set, and I'd need to be able to identify them by name. I assume there's a convenient way of doing this; folks aren't just blindly plugging in .hkx files one after the other.
hryh23k9823u Posted March 24, 2014 Posted March 24, 2014 Well current animation on play is displayed on the console. Plus you can use Sexlab Matchmaker for example to just target two actors and have sex. Then you can go rotating animations and checking the name.
Fredas Posted March 24, 2014 Author Posted March 24, 2014 Heh. That's exactly the process I mentioned in my previous post on this topic as an example of how I'd prefer not to do it. ;p Just let Matchmaker go at it and hope for a decent /random result, when it probably doesn't even use all of the available animations in the first place. There are hundreds of different animations just among those intended for human / human interactions. I am really hoping there's a more thorough way of testing them than rolling the dice.
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