eekhorn Posted March 14, 2014 Posted March 14, 2014 Hello, I tried to merge two meshes into one armor. One is the Type 3m bodysuit from MAK007 and the other are Portal 2 like boots which made a firend years ago. Problem is, i cant get it to work ingame, after my first tries the game crashed and now i donnt see anything, but no crash -.- If a Blender Pro could solve this, it would be appreciated. Thanks in Advance Edit: Forget the link to my uhm... rude Testversions http://www.mediafire.com/download/omfzm22khjxqj33/p2bs.zip
Victoria K. Posted March 15, 2014 Posted March 15, 2014 Here the outfit you want but it's redone. I'm really in a hurry and I don't have the time to check what mistake you did, could be anything, I preferred to recreate it because it was quick enough. You could compare the two meshes now at least. I quickly tested in game with no issue. You didn't provided the textures of the pieces and I didn't have them to check if all is completely alright, should be. Bye! Edit: Took a look at your mesh, it was very messy, no vertex groups was the worst, also scene roots, sf shadows map lacking, unnecessary double sides assigned in Blender, several mistakes indeed, some clipping too but that's not important in this case (just so you know). I've corrected it and tested in game quickly and it seems fine. Beware next time with the vertex groups, that was the big one. Gotta go now! Bye! p2bodysuitMOD.rar
Imperfection Posted March 15, 2014 Posted March 15, 2014 Just a guess as to the cause but your mesh P2bodysuit.nif has multiple nodes called "scene root" which sorta breaks the nif on export. I found this happens when you cut and past branches in nifskope it sometimes names the new pasted branch scene root or some random biped node name or also if nides material name is also called scene root then blender will import fine but export will be broken as it sees that as new "scene root". Some can be fixed in nifskope using crop to branch but best to fix names on nif in nifskope before import, less trouble. Armor or clothing parts should avoid being named scene root or have biped node names, same for material names, just my experience breaking things.
eekhorn Posted March 15, 2014 Author Posted March 15, 2014 Oh Dear, it seems i'm Ok with 3D modelling for construction purposes (Solidworks), but well, there are many differences I thank you very much that u resolved my really noobish problem and the time you invested to look into this. And hell, wy tries couldn't work ingame, now i see -.- Thank you very, very, very much again (And best is, i start again with Blender tutorials from zero, to avoid errors which happen when someone only knows the half thing -.-)
Victoria K. Posted March 15, 2014 Posted March 15, 2014 Oh Dear, it seems i'm Ok with 3D modelling for construction purposes (Solidworks), but well, there are many differences I thank you very much that u resolved my really noobish problem and the time you invested to look into this. And hell, wy tries couldn't work ingame, now i see -.- Thank you very, very, very much again (And best is, i start again with Blender tutorials from zero, to avoid errors which happen when someone only knows the half thing -.-) No problem! Yes, you treated the body mesh a bit like a car It's okay, the first attempts are always a bit messy, nothing strange. Glad to hear you are following the blender tutorials, I'm sure you'll be set very soon! Keep up the modding and experimenting. See ya!
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