Jump to content

BodyChange updates/modifications?


roy12

Recommended Posts

Posted

EDIT: Nevermind. I probably had an older version, because this one works correctly with Custom Races. And decompiling the scripts I found out that it should indeed be doing it, because it's getting the player's current skin and texturesets.

 

Hello.

 

I was wondering if anyone's been able to decompile BodyChange's scripts. The author hasn't updated the mod since 19 August 2013, and it still has some problems.

 

For example, for custom races, instead of picking up the currently used meshes/textures and storing them in the "default" slot, it sets this "default slot" to the vanilla folders (Data\meshes\actors\character\character assets for meshes and Data\textures\actors\character\female for textures). This behavior obviously causes the "default slot" to not be what the race uses by default, but what every vanilla race uses by default, rendering your custom race pretty much useless.

 

I've been wondering if it's possible to change this behavior, so the moment BodyChange is loaded for the first time, it reads whatever the PC is currently using (say its meshes are in Data\meshes\actors\character\YgNord\female and textures in Data\textures\actors\character\Enhanced) and stores it in default. The behavior for the rest of the slots would be left untouched, maybe fixing the problem with Werewolf and VampireLord transformations if possible at all. This would fix the main problem with the mod and make it Custom Race friendly.

 

I know I could just drop my custom race's meshes and textures in the first slot of BodyChange, but that's kind of half assed.

 

If this is not possible, any of the scripters here have any information on what I could use to change a character's current body and face textures ingame? Using papyrus along with SKSE of course. What I care about the most is being able to change speculars, but being able to change everything else is still good.

 

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...