skyrimkillmod Posted March 12, 2014 Posted March 12, 2014 I want to convert the northgirl armor to ravensaws body but i dont know how to make the pants and sweater for it. I would like to make new pants and sweater for it so that it fits nice , I used the shell modifier under editable polygone (of the body mesh) to make the pants and it looks kinda nice but there is some seperation around the seems of the crotch and hips witch is kinda funky and also this method is makeing it look extremely tight for the sweater witch makes the sweater look spandexy so idk about that. anyways is there a way to do this? i use 3ds max also
unscwupulous Posted March 12, 2014 Posted March 12, 2014 I want to convert the northgirl armor to ravensaws body but i dont know how to make the pants and sweater for it. I would like to make new pants and sweater for it so that it fits nice , I used the shell modifier under editable polygone (of the body mesh) to make the pants and it looks kinda nice but there is some seperation around the seems of the crotch and hips witch is kinda funky and also this method is makeing it look extremely tight for the sweater witch makes the sweater look spandexy so idk about that. anyways is there a way to do this? i use 3ds max also shell modifier and push will both break unwelded seams apart.
skyrimkillmod Posted March 13, 2014 Author Posted March 13, 2014 how do i draw a cut line so i can make the sweater beveled at the bottom?
unscwupulous Posted March 13, 2014 Posted March 13, 2014 how do i draw a cut line so i can make the sweater beveled at the bottom? If you mean what I think, then select all the polys that are sitting at the very bottom curving in and then over in right panel select detach and make sure "to element" is ticked.
Vivi Posted March 13, 2014 Posted March 13, 2014 Check this around 5:10 works like a charm most of the time.
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