Ingun Black-Briar Posted January 5, 2012 Posted January 5, 2012 Hey y'all! I've mentioned before in another thread that I simply loathe some of the very very old anims and I don't want to see them in my game, ever. And since I'm a very curious person I also had a look at LoversAnimObjectsPriority.esp and realised it says "MotionNumberMax=200" which confuses me as I have several *.ini files with higher numbers. So, is it necessary for me to update anything in order for "out of range" animations to play? Sorry for stupid questions, I'm trying hard to understand how the entire Lovers system works to customise it to my liking and probably remove some errors while I'm at it. There are so many modules, extenders and addons I simply want to understand how this all works and where changes have to be made in order to achieve what I want. I don't simply want to go and delete animations along with their respective ini files, I'd much rather understand all of it! Sooo feel free to drop me a line if you think you can give me an in-depth explanation of it all. I'd be really grateful! p.s.: I couldn't script my way out of a paperbag but I'm not a total scripting noob. So it doesn't have to be on an "idiot" level, heh.
Guest Donkey Posted January 5, 2012 Posted January 5, 2012 this post does not belong here.. did you try the tutorial section ?? http://www.loverslab.com/Forum-Tutorials-Guides--33 there are many tutorials out there. Even though i never really learned from any of them, the only way i did, was try stuff out for myself. there lovers with pk tutorials but it is all in Japanese and no one ever translated it to English. http://wiki.livedoor.jp/oblivion_jp/d/Lovers%b3%ab%c8%af%bc%d4%b8%fe%a4%b1%bb%f1%ce%c1
Ingun Black-Briar Posted January 5, 2012 Author Posted January 5, 2012 Ooops, I'm sorry. I didn't mean to post this in the wrong forum. Thank you for the link to that japanese site, though, I think I'll be able to make sense of most of it thanks to google. ;P Most of it will probably still be trial and error but this document might come in handy! So, either way, thanks for the link!
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