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WTF is with Skyrim and Wrye Bash?


Rokabur

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Posted

Why the fuck is it that at certain times Skyrim and/or Wrye Bash activate mods I have turned off? I open up Wrye bash and several mods that aren't supposed to be turned on are active even though they're not supposed to be active til after I complete a certain quest.

Posted

Check the dependencies for the mods you are turning off. If you turn off a mod that another mod needs, for whatever reason, wyre will automatically re-enable the missing dependent. Same rule applies to ESMs. Just because you turn off an ESM, doesn't mean it automatically disables all of its associated ESPs.

Posted

Check the dependencies for the mods you are turning off. If you turn off a mod that another mod needs, for whatever reason, wyre will automatically re-enable the missing dependent. Same rule applies to ESMs. Just because you turn off an ESM, doesn't mean it automatically disables all of its associated ESPs.

 

No dependencies, just certain mods being activated at random times. I've gone through my list multiple times to make sure just the mods I wanted for now were turned on. One mod it secifically states on its Nexus page not to turn it on until after you complete the vanilla Skyrim quest it requires to work. That mod, a weapon mod, a player house and 2 new land mods were turned on. Think the first one I mentioned might have screwed up my game cause now I get a CTD in Dawnstar everytime I approach the Jarl's longhouse.

 

 

 

• 00 Skyrim.esm

• 01 Update.esm

• 02 Unofficial Skyrim Patch.esp [Version 2.0.3]

• 03 Dawnguard.esm

• 04 Unofficial Dawnguard Patch.esp [Version 2.0.2]

• 05 HearthFires.esm

• 06 Unofficial Hearthfire Patch.esp [Version 2.0.2]

• 07 Dragonborn.esm

• 08 Unofficial Dragonborn Patch.esp [Version 2.0.1]

• 09 portal2mod.esp

• 0A dthkhajargtailremoverclothes.esp

• 0B all_stone_powers.esp

• 0C AV1Dragon_Lords.esp

• 0D bag of holding.esp

• 0E dungeonquestawareness.esp

• 0F harvest more food & ingredients.esp

• 10 Instant Merchant.esp

• 11 LustyArgonianMaid&SultryArgonianBard.esp

• 12 LustyArgonianMaidVolume3.esp

• 13 moredragonloot.esp

• 14 Perks Unbound - Merged.esp

• 15 perksui.esp

• 16 RaceMenu.esp

• 17 RaceMenuPlugin.esp

• 18 skyui.esp

• 19 Crossbows_Basic_Collection_EN_LL.esp

• 1A ket_fang.esp

• 1B Knight Of Thorns Armor.esp

• 1C northwind.esp

• 1D SilverDragonArmor.esp

• 1E Dr_Bandolier.esp

• 1F dragonnests.esp

• 20 ERSO 03 - Nightmare Mighty Dragons DG.esp

• 21 ERSO 03.3 - Nightmare Dawnguard Dragons.esp

• 22 ERSO 03.4 - Nightmare Dragonborn Dragons.esp

• 23 ERSO 03.5 - New Dragon Super Loots.esp

• 24 ERSO 04 - Mighty Odahviing.esp

• 25 ERSO 04.2 - Mighty Durnehviir.esp

• 26 ERSO 05 - Dovah Holy Book.esp

• 27 ERSO 07 - Nightmare Dragon Priests.esp

• 28 ERSO 09 - Vendor Trainer Quest-giver protected USKP.esp

• 29 ERSO 09.1 - Essential Children.esp

• 2A ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp

• 2B gildergreen regrown.esp [Version 1.2.6]

• 2C tos_granitehall.esp

• 2D HavenBag.esp

• 2E middenexpanded.esp [Version 1.03]

• 2F moredragonlairs!.esp

• 30 questrewardleveler.esp

• 31 run for your lives.esp [Version 1.2.4]

• 32 when vampires attack.esp [Version 1.1.1]

• 33 tgnq.esp

• 34 towHarvest.esp

• 35 ingots.esp

• 36 weightless crafted potions.esp

• 37 weightless potions.esp

• ++ weightless dragon bones and scales.esp

• ++ weightless pelts, hides and firewood.esp

• 38 weir_weightlessgems.esp

• 39 weir_weightlessingredient.esp

• 3A xylozi_weightless_books_v1.esp

• 3B AchieveThat.esp

• 3C jps_noreadbooks.esp

• ++ Skyrim Unlimited Rings And Amulets.esp

• 3D UnlimitedEnchantments.esp

• 3E storefront.esp [Version 1.0.2a]

• 3F tos_amber_guard.esp

• 40 tos_laintardale_hf.esp

• 41 tos_oakwood_hf.esp

• 42 advancedwerewolf.esp

• 43 DTHWerewolfUnique.esp

• 44 WRF_by_RolandSir_TAWUTD_DG.esp

• 45 Apocalypse - The Spell Package.esp

• 46 Midas Magic Expanded.esp

• 47 essential player character.esp

• 48 dragonrendhurts.esp

• 49 Mighty Magick - Alteration.esp

• 4A Mighty Magick - Alteration Extras.esp

• 4B Mighty Magick - Conjuration.esp

• 4C Mighty Magick - Conjuration Extras.esp

• 4D Mighty Magick - Destruction.esp

• 4E Mighty Magick - Dual Casting.esp

• 4F Mighty Magick - Enchantments Rebalance.esp

• 50 Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp

• 51 Mighty Magick - Illusion.esp

• 52 Mighty Magick - Illusion Extras.esp

• 53 Mighty Magick - Restoration.esp

• 54 Mighty Magick - Restoration Extras.esp

• 55 Mighty Magick - Scaling.esp

• 56 Mighty Magick - Voice.esp

• 57 The Dance of Death - Ultimate Edition.esp

• 58 Sneak Tools.esp

• 59 HeartBreaker.esp [Version 3.02]

• 5A lth_argonian_ria.esp

• 5B dD - Realistic Ragdoll Force - Realistic.esp

• 5C Gri_BeastFeet.esp

• 5D arvakskull-marker.esp

• 5E crimsonquestmarkers.esp

• 5F barenziahquestmarkers.esp

• 60 dragonpriestmaskquestmarkers.esp

• 61 impatienceofasaint-markers.esp

• 62 minemapmarkers.esp

• 63 111dragon rookery.esp

• 64 altarfix.esp

• 65 argonian housecarls - by chancewolf.esp

• 66 blooddragontest.esp

• 67 dracolich.esp

• 68 erbos'sargonianplayer.esp

• 69 Female Dragon.esp

• 6A infiniveins.esp

• 6B no vampire attacks before dawnguard.esp

• ++ pickpocket 100 chance cap.esp

• 6C Ragna-Rok Fists of Malacath.esp

• 6D skeletal dragons.esp

• 6E skyrim map markers visible.esp

• 6F StormWrathLightning.esp

• 70 werewolftweak.esp

• 71 Bashed Patch, 0.esp

 

Papyrus.0.log.7z

Posted

You should ghost the mods that you aren't using to make them invisible from the game. You can do this by right clicking the upper bar where it says "File" and activate auto-ghost. What it does is to add ".ghost" to each deactived file and you can only undo this in wrye bash by manually activing the esp.

Posted

The thing was, the mods wouldn't be activated the first time I started a new game. They would only be stealth activated after several hours of playing Skyrim and then I restarted Skyrim and loaded the save.

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