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[Help] Method to edit an existing NPC dialogue (not create a new NPC).


MagicalDude

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Posted
This is a little long winded so forgive the long post.

 

I have been toying around with writing my own mods/tweaks and I have been running into a problem that has been bugging me and searching on google for a few hours has failed me. I am hoping to get some step-by-step specifics on my problem (still fairly new to modding but willing to learn).

 

Make a long story short, I want to edit an existing vanilla NPCs (NOT CUSTOM) dialogue using the unused dialogue that has been left over in the files. For example, the person I am currently trying to edit this with is Serana (mostly I picked her because she seems to have some interesting unused dialogue) and it's proving to be a hassle. I can't seem to overwrite the dialogue that she currently uses. For example, the Amulet of Mara/marriage dialogue has three different dialogue choices with the two main ones I am trying to work with:

 

Original Dialogue

-"Look, you're great....blah blah blah" DLC1NPCMenDLC1NPCMentalMo_0001378E# files/script

 

Dialogue Looking to Replace Original With

-"Look, I care about you....blah blah blah" DLC1NPCMenDLC1NPCMentalMo_0001378F# files/script

 

For whatever reason, I cannot seem to get the edit working properly. I tried moving the 8F files to the 8E files (through using the TEMP.wav trick and all that did was add 3 new scripts to the 8E instead of replacing them) and tried manually deleting the dialogue option that was there so that 8F would supercede 8E (via the DLC1NPCMentalModelGeneralTopicsView/DLC1NPCMentalModelYesAnd of the dialogue/quest area). Whenever I try testing the mod, she still refers to the 8E dialogue, especially deleting the dialogue for 8F (this was all done via creation kit).

 

I have a general idea of how to extract the fuz files from the bsa and converting them to wav and vise versa. My only hang up is pretty much how to manipulate the audio files through Creation Kit (or whatever program that is suited best). I'm just going to plead ignorance and see if anyone is willing to give a step by step instruction on this or help me point in the right direction.

 

As a small addendum, I am curious about adding a custom wav/fux file to an existing npc to use. Like. for example, I spliced two of Serana's audio files and I can't seem to add the dialogue to her scripts and was curious the process of resolving the main issue would work for this secondary issue.

 

I am sure I am missing something completely obvious but again, I am still new at this so rather ask for help than bash my head at it for another 2 days.

 

Thank you for your time.

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