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[HELP]Got Problems with Armor Converting


tsyzb1121

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Posted

Hi, everyone~  :)

 

I am new to modding and having problems with converting an Oblivion armor to Skyrim. 

Sorry for my bad English, now begin... :(

 

I convert the armor by doing these:

1.In blender import the original oblivion .nif file.

2.Export the adapted .nif in fallout 3 format.

3.Adjust the .nif in nifskope.

 

And these are my problems:

1.Armor parts in the game shine like light bulbs when reflecting lights. I try changing property values in the node BSLightingShaderProperty but the they are still shining.

2.Though the NiAlphaPorperty can make background color of textures invisible, i dont want the hole piece of armor be transparent. There are NiAlphaPorpertys in the Oblivion .nif too, the Armor parts are not transparent.

3.The original .nif use NiMaterialProperty. Ambient Color and Diffuse Color can be changed to make the armor looks better. But Skyrim dont use this node. Is there some other way to make the Skyrim armor more like the Oblivion one?

4.I found that the tangent arrows in the exported .nif are all 'planking' on the mesh. Could this cause any problems?

 

Thats all.

Any help would be greatly appreciate! 

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