Jump to content

Alduin with Eye Glow


Recommended Posts

Posted

File Name: Alduin with Eye Glow

File Submitter: jacques00

File Submitted: 15 Feb 2014

File Category: Models & Textures

Requires: Skyrim

 

Because I was playing around with dragon meshes recently (NSFW), I had a random idea and decided to try out some NifSkope sorcery (with the help of mesh editing in 3ds Max for proper placement) on Alduin and using reference from Shadowmere... and this is the result!

Wanted to make Alduin look more evil? Why not add some glowing red eyes to get that across! This mod makes that possible.

Description:
This is a pick-and-choose mod that allows you to add glowing red eyes to Alduin (similar to Shadowmere, but more extreme, depending on the angle it is viewed at). You can choose any of the sizes of glow available, but you can only use one at a time.

There is also an optional retexture for Alduin to make him a lot darker than the gray default, with deep red eyes to make him appear more sinister. This affects both his LOD model and his character model.

 

post-173734-0-12509400-1392556834_thumb.jpg

 

Install:
Unzip/Drag-and-drop the contents of the "data" folder into your own Skyrim's data folder. If you are promted to overwrite, make sure it's a file you want to overwrite before approving it. You can also use a mod manager to install.

Uninstall:
Remove these files:


For Glow Eyes:

data\meshes\actors\dragon\character assets\alduin.nif

For Retexture:

data\textures\actors\alduin\alduin.dds

data\textures\actors\alduin\alduin_lod.dds

data\textures\actors\alduin\alduineyes.dds

 



Incompatibilities:
Of course, this is a replacer mod, so it is incompatible with any mod that alters Alduin's mesh (if you are using the eye-glow) or texture (if you are using the pitch black retexture). Also note that the glow's shape is dependent on the "textures\effects\CandleGlow01.dds" source texture, so any mod that alters that file will change the glow's appearance as well.

Notes:
Do note that the Creation Kit, brings up a reference error concerning the connections I made (or forgot to make) in the .nif file. This isn't a game-breaking issue, but it might have been something I overlooked during the reference. The meshes should work in-game and the texture appearance may vary depending on your graphics setup. If you take screenshots, feel free to let me know and I can post or link them here!

 

Permissions:

Feel free to use this mesh edit and/or retexture with any other mods you wish to make! (Credit can be given, but not necessary.)

 

---

Thanks for looking and enjoy!

 

 

 

download.png
Click here to download this file

 

Posted

 

 

When you think you couldn't become more scary this comes out :)

 

However this will make him easier to see on the last level of Skyrim in the myst! :D

 

 

Ah, spoilers--I haven't gotten that far in the game yet, been too busy! I just remember seeing him the first time and feeling he should be more evil-looking for a villian. If that is the case, then it would make sense why his vanilla texture is what it is!
 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...